Average Playtime: 1 hour

DEAD OR ALIVE 5 Last Round: Core Fighters

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About

This is a free version which allows use of most game modes, including online play. However, only a limited number of playable characters are available, and Story Mode is locked. Other characters and Story Mode are available as separate downloadable content purchases.

* The images are from an in-development build and may differ from the final version.
Release date
Developer
Koei Tecmo
,
Team NINJA
,
KOEI TECMO America
Publisher
Koei Tecmo Games
Age rating
17+ Mature
Website
http://teamninja-studio.com/doa5/lastround

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for PlayStation 3

System requirements for PC

Minimum:
  • OS: Windows Vista/7/8/8.1 (32bit/64bit)
  • Processor: Core i7 870 over
  • Memory: 2 GB RAM
  • Graphics: 1280×720 pixel over
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX 9.0c over
  • Additional Notes:
Recommended:
  • OS: Windows Vista/7/8/8.1 (32bit/64bit)
  • Processor: Core i7 2600 over
  • Memory: 4 GB RAM
  • Graphics: 1920×1080 pixel over True Color ※4K Compatible
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX 9.0c over
  • Additional Notes:
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Last Modified: Aug 3, 2024

Where to buy

Xbox Store
PlayStation Store
Steam

Top contributors

Март

5 edits
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Sinkler

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DEAD OR ALIVE 5 Last Round: Core Fighters reviews and comments

Translated by
Microsoft from Deutsch
First of all, I didn't play ANOTHER DOA except DOA2 on PS2! In general, the Game is a Lot of Fun, whether it's against the Computer alone or local Via In-home streaming on the Sofa with 2-4 Players. The Story got a little short, but wasn't much longer in DOA. I have now played through the Story in about 2 Hours. The Dialogues are quite funny designed, allg. the Story is a bit confused in the meantime has briefly lost the Overview but also found again:-) There would be a little optimization potential about the graph, because I like MKIX and MKX a little better. Since the Online MP will soon be passed on, I am not Worried about the DOA5 in my Library. On the whole, really well succeeded. Update: Online Multiplayer Mode is really a Shame! In an Arcard Game, you have to wait until you are challenged to play Online or, you go to the Multi-player area and let you look for Counters. Here you have the Possibility of a Lobby in which you can choose the Opponents or individual Rooms (Mortal Kombat) in which you meet and then start a Game. Really Bad that was hunched, otherwise on the Sofa with up to 4 Friends it's really Fun. If you want to get the Game, it is only if you have no intention of playing online with Friends.
Translated by
Microsoft from Deutsch
This Game is the Evolution of one, without Question, the best 3D Hand-to-Hand beat 'Em Ups out there. It is, in my Opinion, the perfect Middle Ground between the profound Combat Process of the Game, which served as the basis for the first Dead or Alive title (Sega's Virtua Fighter Series) and the accessibility of a Tekken of Namco. However, Dead or Alive 5 Last Round also has some Unique Selling points and I am not referring To the female character representation but to the sophisticated Counter-and Counter-counter-system that gives players great Moments of Success. Also like to work your way into Combat Systems. Of course, it is also possible To win fights by Button Mashing (against Computers) but you should not see any Country against experienced players in this Way and should not have all too high Hopes of escaping a Well-crafted Combo. Also positive, Jugglings cannot be expanded too exaggeratedly as in the Tekken competition. To the Graph it should be said that she is definitely not up to date, however, especially with the Character models (Dirt and Sweat in The course Of the Battle), but this also allows Players with slightly older Hardware to tick the Game sensibly. I Would also like to stress that a PC version of such a Game is something of a Unicorn and that the mere Implementation of the Game Mechanics really seems successful. It would be important to say, however, that a Gamepad is Mandatory for this Game because a Keyboard does not necessarily provide the necessary Control. The Final Conclusion is as a Beat 'Em Up fan Absolutely strike (Forgiveness of the had to be; P). Conclusion: 8.2/10
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