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Skullgirls is a fighting game developed by Lab Zero and primarily published by Marvelous and Autumn Games. Since its initial release in 2012, it has received two free extensions, Skullgirls Encore and Skullgirls 2nd Encore and while its roster initially consisted of an all-female cast of 8 characters, 6 more characters were added, 5 being developed thanks to the game's Indiegogo crowdfunding campaign, including 2 male characters. At its release, Skullgirls was developed by Reverge Labs, but the team that created the game split off from the company to form Lab Zero. In Japan, the game is published by Arc System Works. On Nintendo Switch, the game is published by Skybound Games.

Skullgirls takes place in the Canopy Kingdom, inspired by 1940s America, in which corruption and conflict runs rampant. Once every seven years, an artifact called the Skull Heart appears, granting the wish of one woman. However, if the Skull Heart is used by a woman with impure intentions, it will control her, turning her into a destructive monster called the Skullgirl. Not once has anyone used the Skull Heart without falling to its curse. The game follows the stories of 14 characters on their way to face the Skullgirl and retrieve the Heart, be it for the greater good or simply their own gain.

The game is a tribute to Marvel vs. Capcom 2 and its mechanics are intended as a more polished version of the classic fighting game title, with some original ideas. In a standard player vs. player match, each player controls one character out a chosen number of one to three characters which they can switch to at any time. They can also call their inactive characters to perform assist attacks. Like most Marvel vs. Capcom-inspired games, Skullgirls is fast-paced and features long, complex combos based on animation cancels. It introduces a burst system which allows players to break their opponent's combo if it becomes too long.

Skullgirls features a 'dark deco'-inspired art style mixed with some horror themes and a jazz and rock soundtrack consisting of 28 tracks. In 2013, the game set the Guinness World Record Gamer's Edition record for most average frames of animation per character in a video game, reaching 1,439 frames per character and 11,515 frames total for its initial eight-character roster.

In February 2013, Skullgirls came in second in a crowdfunding event organized by fighting game website Shoryuken to decide what would be the final game featured on the EVO 2013 line up, with all proceeds sent to the Breast Cancer Research Foundation. Skullgirls raised over $US 78,000. While it was not featured as an EVO main game, EVO organizers supported the game's side event by providing prize money and advertisement.

Metacritic rating
Release date
Apr 4, 2012
Autumn Games
Lab Zero Games
LINE Corporation
Lab Zero
Autumn Games, Marvelous, LINE Corporation, MarvelousAQL, Autumn Games, LLC
Age rating
13+ Teen
System requirements for PC
  • OS: Windows XP, Window Vista, Windows 7, Windows 8
  • Processor: Dual-core CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
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Last Modified: Jun 22, 2019
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Translated by
Microsoft from Deutsch
I think the computer opponents are too much supported alone in the daytime challenge of Squigly, for example. The initial debuffs in the case are dead too strong, but there is also a praise for the graphics, the translations and story alone, as well as I would wish that to Marie Skullgirl because I think you could make a pretty good source story from the whole or at least another story with her as the final boss would be very cool and I hope that in style something will come because I think I'm not the only one who finds that Hi Freddybot2006, We're very sorry that you find the AI ​​overly difficult. We are constantly working on tuning and balancing it, and we should make some improvements in our next 2.7 update. As for the story, we are working on adding more to it, and you should see some news about this later in the year. Thank you for playing the game and letting us know your thoughts! ~ ~ HVS
Translated by
Microsoft from French
Really excellent ... H but what is this opinion ?? !! ... ... That's serious ?? ... I did not know how many games on my Tel, and frankly, this one my flat reconciled with the genre clatement in 2D. Pffooaaawwww ... and what about the realization ?? ... It's impossible to pass by this small addiction high colors. No dpub, it is very fluid, a gameplay very nervous, it is super volutive, it is ultra pleasant RTIINE, a true leon to know how to do ... and ... it's free! ... ... I thank you sincerely for this Work worthy of the greatest games of the genre, you make sure dead ... ... I'm in your dlire. You deserve much more davis and notes that reflect your spirit ... know, 5 ... 6 of 5 ms ... Excellent. Thanks again to the awning to put in light. It's lclate. ... go for it !! Hi NickoPunch, Wow! Thank you for the wonderful review! We're glad you are enjoying the game! ~ ~ HVS
Translated by
Microsoft from Italian
I think I played just about any fighting game for the iPhone. The best ones can be counted on the fingers of one hand and I was delighted to discover Skullgirls, which if not the best ever very little is missing! Fantastic, crazy gameplay even if you use gestures (while similar games, like the one with the Marvel or injustice heroes ... they are really boring and repetitive), I didn't think it was possible! They make fantastic combos, amazing special moves and even the system to collect hundreds of character variations, special moves and unlock new ingenious and not frustrating skills as often happens with similar games. Use the classic loot boxes but they are pleasant, never remain without doing anything for hours even because the energy system reasons for individual characters. Just collect some and you're forced to use them all to continue the missions! I feel that longevity gains a lot. They only ask me when they will implement Miss Fortune, the only absent!
Finished on December 31, 2015 (Steam). +Characters +Gameplay +Graphics +Music -Features -Story
Я не знаю, что написать про Skullgirls. Наверное, я не люблю файтинги или просто уже не умею их понимать и в них играть, поэтому и не знаю, что о них писать. Последний файтинг, в который я играл, назывался Mortal Kombat 3 Ultimate, и это было лет 16 назад. Ну, ты знаешь, разные персонажи бьют морды друг другу руками, ногами, комбами и спецприёмами... как и во всех файтингах. Вот в Skullgirls то же самое. Только чертовски стильно. Они называют это "дарк-деко", а я называю это "я не умею и никогда не научусь нормально в это играть, но мне нравится, как оно выглядит". Хорошо, что именно такая игра мне подвернулась под руку в качестве первого файтинга за 16 лет. Качественный арт и изобретательные анимации — отличный способ заставить дать шанс долго игнорируемому жанру.