Average Playtime: 1 hour

Bloody Zombies

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London has been lost to the undead plague. Overrun by hordes of mutated zombies, the last hope rests in the united fists of four lone outcasts. Bloody Zombies is a co-op brawler designed to be played with any combination of PC and VR players. Fight across the ruins of London using carefully refined Free-Form Combat, taking down a terrifying variety of undead with an expanding special move-set. Created for 1-4 players, Bloody Zombies is also enhanced with HTC Vive and Oculus Rift - using its unique viewpoint to help the team overcome obstacles & discover secrets in the game. Accessible yet deep freeform combat. Combine moves to discover brutal, endlessly chainable combos. Unlock upgradable special moves & passive skills to expand your zombie-slaying abilities. Unite with friends online & locally, with or without a VR headset. Work together to tear through the undead hordes, whilst competing for the highest score. VR’s enhanced viewpoint allows you to assist other players - lean in & look around to overcome obstacles & give tactical support. Choose from four survivors, brought together to fight the zombie plague - Teller, Mick ‘The Brick’, Rei, & Eddie. Customise each character’s skillset & wield a destructive arsenal of melee weapons. Take on a diverse plague of zombies, with loads of deadly mutations & abominable bosses to contend with. Learn to change tactics to match your foe & survive! Work together across the diverse, overrun zombie wasteland. Fight your way through the remains of iconic London streets & landmarks to take back the city. Levels are overrun with secrets, & events to discover.
Release date
Sep 12, 2017
Paw Print Games Ltd.
Paw Print Games Ltd
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 64-bit (Service Pack 1) or newer
  • Processor: Intel i5-4590 equivalent or greater (VR), Intel(R) Core(TM)2 Quad CPU Q6600 2.40GHz (4 CPUs), ~2.4GHz (Non-VR)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 or AMD 290 equivalent or greater (VR), AMD Radeon HD 7700 Series or equivalent (Non-VR)
  • DirectX: Version 9.0c
  • Storage: 8 GB available space
  • Additional Notes: Video Output: HDMI 1.4 or DisplayPort 1.2 or newer, USB Ports: One USB 2.0 or greater
  • OS: Windows 8 or newer
  • Processor: Intel i5-6600K / AMD FX8350 or greater
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GTX 980 / AMD Radeon R9 290X equivalent or greater
  • DirectX: Version 9.0c
  • Storage: 8 GB available space
  • Additional Notes: Video Output: Compatible HDMI 1.3 video output, USB Ports: 1x USB 3.0 port, plus 2x USB 2.0 ports
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Last Modified: Aug 28, 2019

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  • Tags were added to Bloody Zombies.

    Aug 28, 2019
  • Tag Split Screen was added to Bloody Zombies.

    Aug 28, 2019
  • Tag Online multiplayer was added to Bloody Zombies.

    Aug 23, 2019
  • Tags were added to Bloody Zombies.

    Aug 23, 2019

Bloody Zombies reviews and comments

Translated by
Microsoft from French
Beat'em all very nice on paper (multi online, skill upgrades, zombies), the game is actually disappointing and relatively hollow at the moment, many flaws make the whole quite mediocre:-the different characters serve just to change skin, the skills do not move from one to the other. -the different fighting skills (special shots consuming a bar of stamina) are the only things to upgrade, via a system of random loot and very limited shop. Do not expect a complete system of leveling with stats to mount life bar genre, typing power of basic shots etc... -These skills are frankly anecdotal, one is far from having to choose between different builds, the animation changes from one skill to another but the effect and the damage are almost similar. -Very soft gameplay. It's a subjective feeling, but the game experience is hyper-soft the controller in hand. This is probably partly related to the fact that the characters move very slowly, but it is clearly part of these games or to move his avatar is not pleasant, which is quite problematic in this register, especially that there are in each level of the zones to the gameplay a little platform, with jumps and obstacles to avoid. These moments are clearly horrible, no fun. -The combat system is very limited. OK, a beat'em all is not a real game of baston, but in 2017 and even for an indie game, I still await in this register a little depth. There we have 4 different combos, which change almost nothing in terms of damage or in terms of crowd control. -grind very present, which is not necessarily a problem, but rather boring as it is, especially because of the softness of the gameplay evoked above. We redone the levels to the chain to get money (1/mob if killed via a special shot + occasionally between 1 and 5 coins in loot) that allows to mount the skills via a system of shop (from level 3 it takes 350 units of money to move to the level of higher and I guess it's still growing). There is a system of rank at the end of the level but there is no point in particular, no reward system, no ranking of the Community (and it is not foreseen by the devs). -a lot of bugs, nothing serious but little tricks super annoying: enemies blocked behind the limits of the level forcing to start again from the beginning, once in two after beating a boss, the character leaves the level automatically without having been able to looter anything. In the positives:-the DA is rather cool and has personality, the dubbing of the perso has charm and sound atmosphere, without being amazing does the job. -the graphics are clean-I can't find the exorbitant price for what it is, even if in the indie genre at less than €15 you can find real pearls, which is clearly not the case here. To conclude, very big disappointment for me. As I said in intro, on the paper the game has everything to be the realization of a big fantasy (beat'em all + leveling + online + zombies), but the result is very average, the fault to a gameplay and content really too limited. It's a shame.
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