Average Playtime: 3 hours

Eon Altar

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Mobile Enhanced Eon Altar requires each player to download the free Controller App to play, available on the App Store and Google Play. Local Wifi is required to connect the Controller Apps to the Eon Altar core game. Internet Access is not required. iOS: iPhone 4s or later, iPad Mini, iPad 2 or later. Requires iOS8 or later. Android: 512mb of RAM and Jellybean 4.1 or later. Episodic Purchase the Season Pass to unlock Episode One, Episode Two and Episode 3 (available now). For those who've yet to try Eon Altar, we now allow folks play the Prelude for free! Check out the demo link on the side of the store page to grab the game and try it right now! Chapter 1 - The Portal Obsinate Chapter 2 - The Wolf of Yriel Combat Arena - The Hall of Penitence Chapter 1 - Together We Fall Chapter 2 - The Safehold Combat Arena - The Cultist Rising Chapter 1 - The Paths of Madness Chapter 2 - Hall of the Builders About the Game A Mobile-Enhanced Local Co-op RPG for 1-4 Players Explore the lavish dungeons and tunnels that stretch below Tarnum Fortress and conquer dozens of unique quests and challenges. Prove your worth on a tactical battlefield, and overpower your foes with strategy, magic and martial prowess. The Eon Altar’s defenders are many and they are deadly. Choose to cooperate with your allies or deceive them. Engage them in player to player dialogue to expose the truth in myths and legends, and guide your hero to their ultimate destiny or defeat.Your smartphone is your character Receive personalized secret thoughts from your character direct to your smartphone Choose whether to share personal information with your friends or use it against them Upgrade and manage your character without interrupting other players Control the action from your smartphone with context sensitive information Couch co-op role-playing game Connect your mobile devices to a central platform to coordinate tactics and movement Play together with up to three friends, or play by yourself in solo mode Work with your friends, or betray them as you race to fulfill your destiny Defeat legendary enemies in exciting tactical turn-based combat An epic story of friendship and betrayal Experience an epic quest in nine episodic installments filled with action and surprise Explore a deep, compelling, and original sword-and-sorcery fantasy world Interact with enemies, allies, and your friends by acting out your character's lines Make impactful choices and forge your own destiny Fully-realized, immersive gameplay experience Gorgeous art and atmospheric environments Intricate, ancient, and original fantasy setting NPCs are fully voice acted, but you voice your own character Epic soundtrack by composer Tom Salta, known for his work on the Halo series An ancient, malevolent presence stirs within the depths of the Eon Altar, and only a small band of heroes can stop it from consuming the world. What mysterious force brought you here together? Are you strong enough to stand up to your gods?
Platforms
Release date
Jun 22, 2016
Developer
Flying Helmet Games
Publisher
Flying Helmet Games, Libredia
Age rating
Not rated
Website
http://www.eonaltar.com
System requirements for PC
Minimum:
  • OS: Windows 7
  • Processor: 2.4 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: Direct X compatible
  • Additional Notes: Local WiFi Connection
Recommended:
  • OS: Windows 10
  • Processor: 3.1 GHz Quad Core
  • Memory: 8 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: Direct X compatible
  • Additional Notes: Local WiFi Connection
System requirements for macOS
Minimum:
  • OS: OS X 10.8.5
  • Processor: Intel Core i5 @ 2.5Ghz
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 1536 MB
  • Storage: 4 GB available space
  • Additional Notes: Local WiFi Connection
Recommended:
  • OS: OS X 10.11 or newer
  • Processor: Intel Core i7 @ 3GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 750M / or AMD Radeon R9 M370X with 1024 VRAM
  • Storage: 4 GB available space
  • Additional Notes: Local WiFi Connection
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Last Modified: Jul 21, 2019
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Eon Altar Launch Trailer 2016
Jun 22, 2016
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Eon Altar Gameplay Footage
Jun 6, 2015
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EON Altar - Episode 1 - The Battle for Tarnum - Official Game Trailer
Oct 6, 2016
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Quick Look at Eon Altar: Couch Co-Op Adventure
Jun 23, 2016
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Eon Altar Episode 2 Trailer 2016
Oct 5, 2016
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Eon Altar - Trailer 2015
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Disappointing. The Control via Smartphone is cumbersome and hairy. She Always hangs her around at least one Phone. The App is huge (128MB). So If you think you can quickly ride a Round with your Mates in the evening, forget it. Until everyone has installed the App, and has risen by Operation, the Evening is over. In addition, the App is a Battery Killer, so sooner or later you need a Power Supply. And at the latest then, the Advantage over a Controller is gone. You always wish to have a Controller instead of the App anyway. Although the Idea itself is good, Almost everyone has a smartphone with it today, but 4 controllers hardly have anyone at home, but the Operation is far too imprecise and slow. I actually like turn-based RPG's not like that anyway, but here it's beneficial, because in Real time that would be unplayable via Mobile phone. But even so, it's frustrating. About the Game itself: Have you seen everything better. The Gameplay is sometimes a bit opaque, the Dialogues useless and annoying, and for which the Function should be good, that the Dialogues of one Player remain hidden from the others, only the Developer knows. In any case, it is not conducive to the Flow of the Game. The Flow of the Game is only stalling anyway, on the one hand press the rounds, and on the other hand through the hairy and unreliable Control, which leads to at least one Player figure always hanging, or not doing what the Player wants. Add to that annoying Mistakes in the Game. Figures sometimes hang 3/4 in the Wall, even Fight goes through the Wall. The Balance of Weapons is not good and illogical. Why can a Crossbow Shooter shoot every Round, as can an Archer? Hello? Ever downloaded a Crossbow yourself? And why can a Crossbow Shooter block Punches as well as a Swordsman with a shield? Even at the simplest level, the Game is difficult (also thanks to the Controls), there are hardly any Healing Potions or other Healing Options. The Ascension System is at the same time primitive and confusing, and does not motivate at all. The Camera control is automatic, and cannot be stirred, which often annoys. Sometimes parts of The building Are in the Way, sometimes the Angle is extremely unfavorable. When all Players are close to each other, the Camera drives close, which then causes you to totally lose Override in complex Spaces. When the Players move apart, the Camera drives away, but only up to a point, m then the Players block each other, or pull along. I don't know what the Game wants to be either. For a PC RPG IT is too much Tabletop, for a Tabletop it offers too little Freedom. In Sum, the Game is considerably less Fun than an old Classic, such as Dungeon Siege. You run through listlessly, clicks away annoying Dialogue, and somehow tries to stay Alive. Immersion does not occur. Although the Idea with mobile Phone Control is original, it is immature in Practice. What a pity. Conclusion: Spart the Money.
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