Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Disappointing.
The Control via Smartphone is cumbersome and hairy. She Always hangs her around at least one Phone.
The App is huge (128MB).
So If you think you can quickly ride a Round with your Mates in the evening, forget it. Until everyone has installed the App, and has risen by Operation, the Evening is over.
In addition, the App is a Battery Killer, so sooner or later you need a Power Supply. And at the latest then, the Advantage over a Controller is gone.
You always wish to have a Controller instead of the App anyway.
Although the Idea itself is good, Almost everyone has a smartphone with it today, but 4 controllers hardly have anyone at home, but the Operation is far too imprecise and slow.
I actually like turn-based RPG's not like that anyway, but here it's beneficial, because in Real time that would be unplayable via Mobile phone. But even so, it's frustrating.
About the Game itself: Have you seen everything better.
The Gameplay is sometimes a bit opaque, the Dialogues useless and annoying, and for which the Function should be good, that the Dialogues of one Player remain hidden from the others, only the Developer knows. In any case, it is not conducive to the Flow of the Game.
The Flow of the Game is only stalling anyway, on the one hand press the rounds, and on the other hand through the hairy and unreliable Control, which leads to at least one Player figure always hanging, or not doing what the Player wants.
Add to that annoying Mistakes in the Game. Figures sometimes hang 3/4 in the Wall, even Fight goes through the Wall.
The Balance of Weapons is not good and illogical. Why can a Crossbow Shooter shoot every Round, as can an Archer? Hello? Ever downloaded a Crossbow yourself?
And why can a Crossbow Shooter block Punches as well as a Swordsman with a shield?
Even at the simplest level, the Game is difficult (also thanks to the Controls), there are hardly any Healing Potions or other Healing Options.
The Ascension System is at the same time primitive and confusing, and does not motivate at all.
The Camera control is automatic, and cannot be stirred, which often annoys.
Sometimes parts of The building Are in the Way, sometimes the Angle is extremely unfavorable. When all Players are close to each other, the Camera drives close, which then causes you to totally lose Override in complex Spaces. When the Players move apart, the Camera drives away, but only up to a point, m then the Players block each other, or pull along.
I don't know what the Game wants to be either. For a PC RPG IT is too much Tabletop, for a Tabletop it offers too little Freedom.
In Sum, the Game is considerably less Fun than an old Classic, such as Dungeon Siege.
You run through listlessly, clicks away annoying Dialogue, and somehow tries to stay Alive. Immersion does not occur.
Although the Idea with mobile Phone Control is original, it is immature in Practice.
What a pity.
Conclusion: Spart the Money.