Average Playtime: 9 hours

Pillars of Eternity

Add to
My games
Add to
Wishlist
68
Save to
Collection
#77
104
Exceptional
67
Meh
52
Skip
7

About

In the land of Dyrwood, which suffers from a supernatural and inexplicable misfortune: children in Dyrwood are become "Hollowborn", what means, without a soul. The main character gets into a storm, discovering the talent of the "Watcher", which allows him to communicate directly with other people's souls and see other people's lives. During the game, he must reveal his purpose and find a way to solve the problem of "Hollowborn" children.

You will need to travel around the world of Eora, performing tasks for different groups, the relationship with each of which determines a specific reputation system. Reputation is calculated separately for each group and depends on the actions of the player. Fights with opponents occur in real time with the ability to stop the time. Up to five characters-companions can accompany the hero, they not only help in combat but also reveal some important details of the plot.

This game uses a unique role-playing system. A prominent place in it is given to the skills and abilities of the character, not related to the battles. The feature of this system is that the combat and non-combat skills of the character develop independently.

Metacritic rating
89
Genre
Release date
Mar 26, 2015
Developer
Obsidian Entertainment
Publisher
Paradox Interactive
Age rating
Not rated
Website
https://eternity.obsidian.net/
System requirements for PC
Minimum:
  • OS: Windows Vista 64-bit or newer
  • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
  • Storage: 14 GB available space
  • Sound Card: DirectX Compatible Sound Card
Recommended:
  • OS: Windows Vista 64-bit or newer
  • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
  • Memory: 8 GB RAM
  • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
  • Storage: 14 GB available space
  • Sound Card: DirectX Compatible Sound Card
System requirements for macOS
Minimum:
  • OS: OS X 10.6.3 Leopard 64-bit or newer
  • Processor: Intel Core i5-540M @ 2.53 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 6750M or NVIDIA GeForce GT 330M
  • Storage: 14 GB available space
Recommended:
  • OS: OS X 10.9 Mavericks 64-bit or newer
  • Processor: Intel Core i5-540M @ 3.40 GHz
  • Memory: 8 GB RAM
  • Graphics: Radeon R9 M290X or Nvidia GeForce GTX 775M 2GB
  • Storage: 14 GB available space
System requirements for Linux
Minimum:
  • OS: Ubuntu 14.04 LTS 64-bit or newer
  • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
  • Storage: 14 GB available space
Recommended:
  • OS: Ubuntu 14.04 LTS 64-bit or newer
  • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
  • Memory: 8 GB RAM
  • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
  • Storage: 14 GB available space
Read more...
Edit the game info
Last Modified: Jun 25, 2019
Available on
Steam
+9
Every Obsidian Game, Ranked From Worst To Best
12 games
+34
Games that I liked so much that I completed them
37 games
+4
Best Crowdfunded Games
7 games
View all
Pillars of Eternity Angry Review
Apr 11, 2015
AngryJoeShow
Review: Pillars of Eternity
Mar 26, 2015
Super Bunnyhop
Pillars of Eternity Soundtrack (Full)
Mar 27, 2015
Video Game S...
Pillars Of Eternity Review – Can a godlike wizard find all the pillars of eternity? No
Apr 14, 2015
Kilian Exper...
Pillars of Eternity Review
Mar 27, 2015
IGN
TG10 : Pillars of Eternity - Top 10 Reasons to Play
Apr 2, 2015
TGN
view all videos
293,468 items
1.14%
Relative Pacifism
1.14%
Frozen Crown
1.14%
Frozen Crown Solo
1.33%
No Rest for the Pro
1.33%
The Ultimate
view all achievements
48 items
Pillars Of Eternity Part 6
Pillars Of Eternity Part 7
Pillars of Eternity Part 3
View all streams
100 items
+
Write a review
😴
No game here yet
Exceptional
Meh
Skip
Translated by
Microsoft from Deutsch
A first-class Game. Amazing that something like this is possible about Kickstarter. Pillars of Eternity seems like a Gaming-forged has caught a particularly good Day. In Terms of Look and Feel, the Similarity to Baldur's Gate in Gameplay, etc., everything is already in the Comments. Therefore, rather a few further comments: It is probably a good Idea-with strict spoiler discipline-to look at the general History Of the World Eora, its Continents, its peoples, religions, Its Important historical Personalities, so ' the Story so far ' Watch in a Pillars wiki before you start playing. Because the Game starts in the Middle of the Game world, there is no thematic Prepoonises.All The characters and also the Companions are deeply interwoven into the Game world and not only run in this Round. It makes Sense to bring a little bit of "General Education" with you with you with you in terms of the Game world and not to wait until you have clung them together from the Books you find ' In Game ' bit by bit. As a pure Hack & Slash, you can NOT play a Game of that Depth anyway. Dialogues and Decisions play a big Role and Events have a History. The Quarter of An Hour it takes to orient yourself roughly in terms of the Game world and The Background is well invested. What you should also know: This Game has a strong philosophical-theological Touch-into the Game world of Magic and Dwarf Forges. This will probably be found either appealing or abhorrent. That should be said because this Issue is omnipresent beyond a few Side Quests at most. Almost everything in Pillars of Eternity revolves around the Theme of "Animation," something like ' Soul technique ', ' soul transplantation ', ' Replaning ', etc.). You get bumped into it almost from the Beginning and it's the Main Theme of the whole Game world. The Settlement, its Opportunities, its Abuse are the social Theme of the eastern Continent on which history takes place. The Player can't help but grapple With leading Countless Dialogues to make moral Decisions, to position himself to do so, too. Of Course, ' Animacity ' is just one Element of a Fantasy story, but it is built on the Concept of the Soul from the ancient Philosophies of our World. This Game is Phantasy-but the Plot has a mental Sign. With a hard atheist View of the world, you should enjoy this Game less Than you do with a somehow spiritual one. For example, soulless Children are born in some Regions of the Game world. If one believes that Soullessness is quite normal and that only Cellaps walk around mechanically, it will be difficult to put yourself into the Game World in many Places. One can say without Exaggeration: With the Szientist view of the world In Fashion today, which denies existence that cannot be counted or weighed or measured, essential Parts of the Game's History will seem pointless (not to be confused with Unrealistic). A certain Amount of ' Soul Theory ' is definitely helpful in this Game, otherwise the Story and The Dialogues are quickly quite hard Rusks.
The writing is okay, the gameplay is classic and nothing to be surprised with. However, I think some drawbacks come from crowdfunding, like I never liked that stronghold idea. Building new objects is quite useless as a feature and it doesn't add to the game in the sense of the story. However, I understand that this was put as a goal on Kickstarter, so this feels very laborious. There are some other moments in the game that feels unnecessary. So it is definitely a must have if you fancy a traditional cRPG, but for all others I doubt this will be a good experience.
«Disappointment of the year»
The game is exactly what is promised. If you are fan of old-style RPG like Baldur's Gate or Icewind Dale, then you will definitely feel yourself at home. PoE does not reinvent the genre or at least bring some new ideas to the table, it is what it is, a classic gameplay with fancier modern graphics and a new solid story and setting.
Сложно рекомендовать эту игру всем подряд: многих отпугнёт местная графомания и боёвка типа "сучья свалка", но тех, кто справится с этим, ждёт крепкая история в сеттинге мрачного фентези и масса возможностей для эксплоринга.
«Blew my mind»
«Can’t stop playing»
«Underrated»
Люди с большим игровым стажем любят подобные RPG из-за того что играли в них в детстве. Из-за этого слепого обожания они не замечают, что на дворе уже не 90-е и игры должны меняться даже если такой древний жанр как изометрическая RPG. Конкретно у этой игры есть три проблемы: 1) Ужасная, отвратительная, омерзительная боевая система. Почему бы не сделать игру пошаговой, если лень программировать ИИ союзников? Переключаться каждую секунду между сопартийцами очень нудно, а без контроля они творят всякую дичь даже если их на мгновение оставить. 2)Система отдыха. В аду есть специальный котел для того, кто ее придумал. Она не привносит ничего, только бесит и убивает фан от игры. Из-за нее у вас два стиля игры (оба унылые) : первый - экономить все скиллы, которые восстанавливаются между отдыхом (таких 90%) и юзать их только раз в 10 боев. И второй - драться как нормальный человек, юзаать скиллы, но после каждого боя гонять в таверну или использовать дрова чтобы отдохнуть в дороге. Очень блин весело и интересно так играть (нет). 3) Тонна бесполезного текста.  Я очень люблю читать, но вот графоманию терпеть не могу. В этой игре просто тьма совершенного бессмысленного текста, который ни на что не влияет. И проблема в том, что разглядеть полезный текст среди тучи этого хлама очень сложно потому что он никак не выделяется.  Я чувствую, что игра очень атмосферная и в ней довольно неплохой сюжет, но эти три минуса полностью перекрывают все хорошее что в ней есть. Пора уже Obsidian понять, что на дворе не 1998 и геймдизайнерам нужно начать хоть немного работать, а не списывать все плохое у игр прошлого. Larian смогли адаптироваться к современным игровым стандартам. Что мешает сделать то же самое Obsidian?
«Disappointment of the year»
«Waste of time»
«Boooring»
«Reviewers bribed»
more