Average Playtime: 2 hours

Shadows: Awakening

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Feature List Extensive Gameplay – 40+ hours for a single playthrough, but with substantial options for replayability. Two Worlds – A parallel universe inhabited by ghosts and spirits; seamlessly switch between the Shadow Realm and the mortal plane and witness a gripping storyline in a world full of myths, destinies and legendary creatures. Real-Time Tactical Combat – Combine the skills of your various characters to maximize the effects of your devastating skills and spells. Unique Party System – multiple characters in one demon, each retaining their own personalities. Internal dialogues, rivalries and communication between the characters enriches the gameplay experience and narrative. A plethora of different characters – Choose from 3 heroes, each with their own stories, personal quests and dialogues. Consume the souls of 15 playable characters, each with their own unique skillsets, like Kalig the Bandit King and Evia, Daughter of Fire. Synergy System – The complex talent system intuitively combines skills from your characters to create a variety of new gameplay possibilities. Challenging Puzzles – Challenging puzzles are scattered throughout the game, from the rustic towns to the deepest dungeons. Crafting and Looting System – Expanded crafting and looting system will let you use rewards to configure the ultimate adventurer. Fully Voiced – All dialogues are fully narrated, including actors like Tom Baker. About the Game “An ancient proverb warns: ‘Never trust a demon, for betrayal is their very blood’. Yet the Sura, the great ogres of the Wastes, have a different saying: ‘A demon honours its pact’. Perhaps when the race of men looks into the eyes of hell, they see their own darkness reflected…” – Carissa Cantrecht Shadows: Awakening is the new adventure in the Heretic Kingdoms saga. After the members of the secret council known as the Penta Nera are assassinated, their souls are consumed by the Devourers – evil demons which possess the ability to absorb the memories and personalities of the souls they acquire and materialize them as their puppets. Re-emerging into the mortal realm once again, the demonic Penta Nera continue their quest for power and immortality, but at what cost? Shadows: Awakening is a unique, isometric single-player RPG with real-time tactical combat. You take control of a demon summoned from the Shadow Realm – the Devourer – to consume the souls of long-dead heroes and embark on an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics. Do you have the focus and wits to master the world of the Heretic Kingdoms? Gather your party, control powerful heroes and use their skills to your advantage. But who is in charge… the demon, or the souls that it has devoured? It's up to you to either thwart a major threat and save the world, or to plunge it into complete disaster…
Metacritic rating
73
Genre
Release date
Aug 31, 2017
Developer
Games Farm
,
Kalypso Media
,
Games Farm s.r.o.
Publisher
Kalypso Media, Kalypso
Age rating
13+ Teen
System requirements for PC
7 / 8 / 10 (64-bit)
Processor: Intel Core i7 or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 970 or better
DirectX: Version 11
Mouse, Keyboard
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Last Modified: Aug 21, 2019
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Exceptional
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Translated by
Microsoft from Deutsch
Good Action RPG WITH some Quirks! You have several Characters in the Party between which you can switch almost at any time, plus the Demon to move around in the shadow world. You clump monsters and collect Loot in Diablo style, and you can also choose Skills and talents as well as upgrade. The Same applies to Weapons that can be enchanted, which unfortunately costs Money plus cannot be Undone. So far there has been no Crafting, but does not know if this may come later. Story rather boring, but everything is nicely set to music. I play in English because I like the English Voiceover better. Occasionally interesting Side Quests. Unfortunately, I kept Having performance slumps with FPS drops that just didn't come out of nothing. Only a Reboot of the Game fixed the Problem until the next time. I am still relative at the Beginning (Level 4), should anything still change, improve or deteriorate to the End, I will update the Review. Pros: + Beautiful Graphics + Several Characters in the Party to Choose From + Several starting Characters for Replay value + cool levels + good riddance + good opponent Repertoir + Great and demanding Bosses Contra:-Story rather uninteresting-Loot-As well as Upgrade System unfortunately not so Satisfying as with Competitors (PoE, Diablo etc ...)-Hit feedback rather lame-Fumelian Menu-Performance slumps (despite a GForce 1080)
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Translated by
Microsoft from Deutsch
The worst Game Mechanics ever. Many Reviews are based on the first few Hours of Play and the graphics and the Change are convincing. Two Characters. However, you then realise how cheap it goes on. The Dialogues are dull or monotonous and, in some Cases, far too long. Worst thing: The Mauskick button is also the Button to control the Character and press switches, which makes a Fight or facial Situations much more difficult and Spongy. You are sometimes forced to play a certain Character that you don't want at all (then why the Selection?). To Talk about certain NPCs, that may still be ok, but you should be able to access all four to fight. See Zaar, it has not been equipped with the best Items or killed, because you cannot defeat Sankr due to its extreme Strength and Regeneration. An individual Way of playing Is therefore not possible. You can't change the Level of Difficulty, Boss fights are too heavy and all other Fights are too light. There is also never an Aternative, be it the Way, Puzzle solutions or Combat Situations. So a Level up to create a Boss is still not possible and if you don't get a Puzzle or a Skill Situation, you never see the Rest of the Game. The Game world is not rotating, in Situations such as the Stone Ball you don't even see it. All in All, the Game is not worth 9 Euros.
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