Average Playtime: 13 hours

Pillars of Eternity II: Deadfire

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Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

• Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.

• Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.

• Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.

• Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
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Platforms
Metacritic rating
88
Genre
Release date
May 7, 2018
Developer
Obsidian Entertainment
Publisher
Versus Evil, Obsidian Entertainment
Age rating
17+ Mature
Website
https://eternity.obsidian.net/
System requirements for PC
7 / 8 / 10, 64-bit
Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 960
Storage: 45 GB available space
Sound Card: DirectX Compatible Sound Card
Mouse, Keyboard
System requirements for macOS
OS X 10.13.3 High Sierra 64-bit (or newer)
Processor: Intel Core i7-4770HQ @ 2.2 GHz
Memory: 16 GB RAM
Graphics: AMD Radeon R9 M370X
Storage: 45 GB available space
Mouse, Keyboard
System requirements for Linux
Ubuntu 16.04, 18.04, 64-bit or newer
Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
Memory: 8 GB RAM
Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
Storage: 45 GB available space
Mouse, Keyboard
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Last Modified: Apr 23, 2019
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Translated by
Microsoft from Deutsch
Now that I played through the game more inclusive Of the three current DLCs, I wanted to write a Review of this grandiose Game. The Game is certainly not something for everyone. It is a classic PC Role-playing game with what I Think is an interesting Story, some of which comes from very philosophical. That important Sections are presented as in a Visual Novel is a really nice Design Variation and makes the whole Game seem like a big fantasy book. It is also Nice that important Terms are explained again in the Texts by Tooltip. So even after a few Weeks of Rest you get into the Matter Quickly. The Characters are all very interesting and also interact with each other in a very funny way. Eder, In Particular, has a good Dry sense of humor. The Graphics are beautiful and the individual Sections of the game are all presented very attractively. The Side Quests are also interesting and always offer corresponding Rewards. The Puzzles and Dungeons also know how to convince, as well as the Dialogues and options. The Character Development opportunities are enormous and slay the Player somewhat in the Beginning. The Combat System initially appears a bit fiddly and in some cases the Figures block each other. On the other hand, with increasing Gaming experience, you can also exploit this for yourself and thus protect your more vulnerable Figures, for example. Once you have Befriended the Cape system and you can use the diverse skills, the Fights, especially the more demanding Ones, become all the more interesting. All three DLCs are also recommended. However, it should be Clear that all DLCs cannot be played according to the Main Story, but must be solved during this. However, they also partly offer alternative Ends for the Game. All in all, a fantastic Game that I highly recommend ... The Lyrics in the Game are translated very well in German and except for a few small Errors. The Spachissue is in English. Again, the Choice of Words and Storytelling Style is great.
Translated by
Microsoft from Deutsch
So, I played through both the first and second Parts of Pillars of Eternity (each on Normal) and have to say I really liked Pillars of Eternity 2. I bought the largest Ship, installed all The ship Upgrades, explored pretty much everything and almost all The Quests I could find off ... I thought the following Points were particularly good: + The Atmosphere of the Game. + The Story with its philosophical Depth and decisions (as in the first Part) ... + the well-designed and elaborated Characters. + The grandiose Dialogue sequences with the artistic Representations of the Gods. I love Speakers in Games-as long as they and the Lyrics are good Expressive. + The Text adventure Inserts and Dialogues with different group-dependent Possibilities, Including magic. + That the Story Decisions of the first Part have an Influence on the second Part in many Places. + The Ability to move more freely over the Map than in the first Part (where you could only jump from Place to place) ... + Ship management and interesting Ship combat (even if Entern was ultimately most effective for me) + You have to rest less because the Skill The pages are available at every Encounter. Light Deductions I would make for the following:-the Balancing, but this could possibly be fixed by Choosing a higher Degree of difficulty. I didn't make the Fights on Normal much Trouble, but that didn't really bother me. -missing chance encounters during regular travel across islands (except for occasional Within Cities). However, these could also have a disruptive Effect if they occur too often. You should perhaps think about that in a third Part (* great Hope *). -that you cannot play weather-to-weather again after the End in order to explore further and complete Open Quests. I had to load an earlier score in the first Part, after the release of the DLCs, and play the End a second Time after The completion of the Additional History-especially since it Has an Influence on the specific Part of Pillars of Eternity ... That's going to be the Case again now because I didn't want to wait that long to play Through. I hope that was helpful. :)
I’ve been waiting for this release but I can’t call what I’ve got a good game. It’s hard on the Trial of Iron mode not because of the challenge but because of bugs and the lack of autosaves (one in 3 hours, really? It’s not challenging, it’s frustrating). And maybe my review would be better if there were no more problems. But here they are: - errors and unclear information in descriptions, no special information in many skills - limited companion customization, so you choose between a character you like and a character that can fight - I want them to be the same guy! - bugs, one more time. So, I don’t recommend to buy the game now. Maybe, on sale some day or at least after patching.
«Buggy as hell»
Deadfire feels like Pillars 1 but with more awesome stuff added. The game wins at every aspect, and I have no words to say how great is the story, music and voice acting. There are some changes in combat system, so it became smoother, and also ship building/combat appeared - and I like it much more than the same option with castles. And here you can load in the file from PoE1! In other words, go buy this amazing game now! 
«Blew my mind»
«Can’t stop playing»
Better wait for a patch, ‘cause now the game is over-bugged. That’s sad - I thought they specially delayed the game to fix it. The biggest problem is that bugs appear when you load your save from PoE - listen, that shouldn’t work this way. So maybe we all should wait and buy Deadfire only when the problems will be solved.  
«Buggy as hell»
This game follows the traditions of classic RPGs - like the first Pillars of Eternity or Divinity. I love this genre, so the game seems awesome to me. Okay, maybe, they didn’t add anything entirely new except some character options in the customization system and cleaned little problems. Deadfire is a good game anyway, so if you’re into classic RPGs, you should try it. Btw, no bugs detected.  
«Time-tested»
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