Average Playtime: 9 hours

Bloodstained: Ritual of the Night

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About

Bloodstained is an exploration-focused, side-scroller action RPG packing all of the best features you've come to know and love from the Metroidvania genre into a single, content-packed game.
Play as Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes her body. In order to save herself, and indeed, all of humanity, she must battle her way through a demon-infested castle summoned by Gebel, her old friend whose body and mind has become more crystal than flesh.
WHAT'S IN THE GAME?
- Addictingly tight and satisfying gameplay alongside a rich new story in the gothic dark fantasy style of Koji Igarashi, the celebrated godfather of "Igavania" games.
- A game soundtrack by genre and industry veteran Michiru Yamane, performed by a full live orchestra ensemble.
- Story cut scenes and NPC interactions fully voice acted by a star-studded cast, including actors like David Hayter, Ray Chase and Erica Lindbeck to name just a few. (Seriously, we have a lot of voice acting star power in this game, it's kinda nuts...)
- A total of three playable characters, two of which have yet to be revealed...
- Literally a metric ton of weapons and spells, which you can upgrade, level up and visually customize.
- Beautiful 2.5D graphics: 3D models crafted with a lot of love and care on a 2D game environment. That means lots of cool tricks that "regular" 2D can't do...
WHEN?
We're going to be revealing the release window of the game very soon.
THE FUTURE
Expect a worryingly large amount of announcements and updates, everything from updating the look of this Steam page to the game in general. It's going to be one wild ride.

Metascore
81
Release date
Developer
505 Games
,
Armature Studio
,
Inti Creates
,
Dico
,
ArtPlay
Publisher
505 Games
Age rating
13+ Teen
Website
https://505games.com/games/bloodstained

System requirements for PC

7 / 8 / 10
Processor: AMD FX-6300 / Intel Core i5-4590
Memory: 8 GB RAM
Graphics: AMD Radeon R9 290 / GeForce GTX 1050 Ti
Additional Notes: The only potatoes you use are the tasty kind.
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Last Modified: Jun 12, 2020

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    Bloodstained: Ritual of the Night reviews and comments

    Evokes Symphony of the Night really well. Some of the secrets can be incredibly obtuse, which would be one thing if they didn't smack you over the head with how you miss the true ending if you didn't get all the secrets. And unfortunately some of the late game areas feel really disconnected from the rest of the castle. It makes sense for the first area as a tutorial but not so much

    Some of the bosses are great. The tower of twin dragons and the coin guy at the very end were cool and what I expect from this style of game. The more 1:1 fights like Zangetsu and even Gebel, plus other spoilery ones, are just grinds - high HP and high damage output. Teleport back to the town (you do that a lot and it's not interesting, specifically because of how out of the way it is), buy your arbitrarily limited supply of potions and elixirs (why are these two types of items the only ones with a limit), guzzle them down as you whittle down their health. It's just not an interesting fight nor does it really "test" anything I've learned throughout the game.

    So much "stuff." Tons of crafting. There's even a sidequest chain that has you making food. Which ok, it's kind of a tutorial. Except the second recipe you have to make involves ingredients that you ALSO have to craft, each level requiring tons of ingredients that aren't common so require either grinding or just buying them, which is boring. And the reward is nothing. There are sidequests that involve just killing a certain number of monsters. Weapons and armor can be crafted but are rarely better than weapons and armor you find. You can upgrade your shards - sort of a replacement for ability upgrades but also Castlevania type secondary weapons - but also collecting more than one of each type makes them stronger, which isn't explained (each shard has a grade AND a rank AND familiars have a level??), even though you're kind of encouraged to sell them. Some ability shards let you upgrade the ability - longer teleportation, higher jump, etc., but it requires you to lose that ability or grind and, again, it's not explained. There are so many weapon types, some with special moves and even unique weapons that have their OWN special moves, that each do a different "type" of damage (slashing, thrusting, etc.) plus there are element types (fire, ice, dark, light, etc.) plus all kinds of status effects. And yet again, it's very sparsely explained and not worth digging for. I get they're encouraging you to explore and experiment but there's just too much.

    Right now it's an overall solid Castlevania. Would have been a great one had it pared back the fluff, leaned into the big monstrous boss fights, toned down the bad melodrama story, and improved some of the obtuseness of SotN, or at least made the obtuse secrets more optional. It still does a good job evoking SotN, better than a lot of other Castlevanias, but comes with its own new set of problems, made even worse by how superfluous they are.
    Read more...
    Bloodstained delivers on its Kickstarter promises like no other game has before. Setting out to be the Castlevania game Konami refuses to make and knocking it out of the park.
    4/5
    «Can’t stop playing»
    8/10
    + Classic Metroidvania Design
    + Variety in shard system
    + Provides strong sense of direction
    + Snappy controls

    - 2.5D visuals sometimes feel cheap
    - Perhaps a little too similar to it's inspiration
    - Too many competing systems added unnecessary fluff
    Graphics pretty bad, architecture is fine, but characters are really bad, especially in a cutscenes, looks very outdates. Gameplay feels outdated as well, like old castlevania, yes, but it became very boring after an hour. Controls are not tight and it feels like there is a big input lag(PS4 pro).
    Much better than I expected, especially given the high-profile failure of its Kickstarted contemporary, Mighty No. 9.  Delivers on its promise to satisfy that old Symphony of the Night itch, and puts its budget on the screen in the form of some suprisingly strong 3D graphics. Falters in the storyline/cutscenes/voice acting department, but if we're being honest with ourselves, those were never the older Castlevanias strong points, either. You can't deny they put a lot of effort into it, at least.

    Very strong return to form, and hopefully the start of a bonafide new series.

    8/10
    Thumbs Up

    PlayStation 4 version
    Played through main game on Normal difficulty, completed 100%, unlocked Platinum trophy
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