Average Playtime: 3 hours

Mighty No. 9

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Mighty No. 9 is a sci-fi game that strongly resembles the classic Mega Man series.


The main protagonist is Beck, a battle android from the Mighty Numbers series (his number is 9). A virus attack led to a machine uprising, and Mighty No. 9 is among the few robots that were not infected. His creator, Dr. White, sends him to stop his rampaging kin and find out who is behind the attack. The Xel technology allows Beck to bring his fellow Numbers back to reason. He will also assimilate their data to send it back to the lab so that Dr. White could find the cure for the virus. Beck is occasionally assisted by Call, a female robot unaffected by the virus.


The player controls Beck in a 2D environment. Like in Mega Man, the protagonist jumps platforms and fires a gun. Beck can also use the special acceleration ability that allows him to leap long distances and through his enemies. By leaping through injured opponents, Beck can assimilate their Xel to receive a temporary power-up. The type of a power-up depends on the color of a Xel: red gives Beck more powerful attacks, green speeds him up, yellow improves his stamina, and blue heals him. Gathering Xel from Mighty Numbers, Beck receives new special abilities.


The game includes a cooperative multiplayer for two, in which the second player controls Call. Her gameplay is very different and is largely defensive as she uses deflector shields to protect herself and Beck.

Release date
Abstraction Games
Engine Software
Inti Creates
Deep Silver
Age rating
Not rated

System requirements for Wii U

System requirements for PlayStation 3

System requirements for PlayStation 4

System requirements for Xbox 360

System requirements for PS Vita

System requirements for Xbox One

System requirements for Nintendo 3DS

System requirements for PC

  • OS: Windows 7 64-bit or newer
  • Processor: Intel Core 2 Quad @ 2.8 GHz or AMD Phenom X4
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 7770 or Nvidia GeForce GTX 550 Ti
  • Storage: 2 GB available space
  • OS: Windows 7 64-bit or newer
  • Processor: Intel Core i5 @ 3.3 GHz or AMD Phenom II X6
  • Memory: 8 GB RAM
  • Graphics: Radeon HD 7950 or Nvidia GeForce GTX 660 Ti
  • Storage: 2 GB available space

System requirements for Linux

  • OS: Ubuntu 15.04 +, Linux Mint 17.1, SteamOS Brewmaster, Ubuntu 14.04.3 (x64)
  • Processor: Intel Core 2 Quad @ 2.8 GHz or AMD Phenom X4
  • Memory: 4096 MB RAM
  • Graphics: Nvidia GeForce GTX 550 Ti or AMD Radeon HD 7770
  • Storage: 2 GB available space
  • Sound Card: Yes
  • OS: Ubuntu 15.04 +, Linux Mint 17.1, SteamOS Brewmaster, Ubuntu 14.04.3 (x64)
  • Processor: Intel Core i5 @ 3.3 GHz or AMD Phenom II X6
  • Memory: 8192 MB RAM
  • Graphics: Nvidia GeForce GTX 660 Ti or AMD Radeon HD 7950
  • Storage: 2 GB available space
  • Sound Card: Yes

System requirements for macOS

  • OS: 10.9+
  • Processor: Intel Core i5-2520M (4 * 2500)
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 6630M
  • Storage: 2 GB available space
  • Additional Notes: Apple Mac mini (Mid-2011)
  • OS: 10.11.
  • Processor: Intel Core i5-4570 (4 * 3200)
  • Memory: 8 GB RAM
  • Graphics: Radeon HD 8192M
  • Storage: 2 GB available space
  • Additional Notes: Apple iMac 27' (Late 2013)
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Last Modified: Sep 19, 2020

Where to buy

PlayStation Store
Xbox 360 Store
Nintendo Store
Xbox Store

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1,000,000 items
Trophy Master
Get 'em all.
All I Need is Win
Complete any stage without absorption combos or technical bonuses.
Invincible No. 9
Complete the City stage without taking damage.
Lemon Pellets
Defeat all Mighty Numbers with only normal attacks.
Mighty Dash 9
Complete the Factory stage within 9 minutes with all transformations.
view all achievements
69 items
Mighty No. 9 countdown
Mighty No. 9 kicks the crap out of GamesRadar
Mighty No. 9 PC, Normal Any% IGT 32:32:38 RTA 45:14
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Mighty No. 9 reviews and comments

«Disappointment of the year»
«Buggy as hell»
«Disappointment of the year»
Translated by
Microsoft from Deutsch
So whoever says this Game is anything but Mega Man, has really never played Mega Man or Mega Man X, I grew up with Mega Man and It's one of my favorite Games and Mighty No. 9 is definitv Mega Man, the Design, the Sister, the monsters, the boss Rotation, the hammer retro muck (Adjustable In the Option menue under Audio). Take over the Weapons at the end etc ... But it just brings a breath Of Fresh Air, through these Dasat tacks, which is not even bad and in a Way that had to change the Game slightly, since the right ones are still at Capcom, but before you Howl around how bad the Game would be, you should consider whether it was not It is the new to Accept and move with the Times than to constantly mourn an old Series hitnerher, where Capcom will never bring a Sequel or Reboot. All in all, I have to say, for me, waiting has definitely paid off, it is exactly what you have been shown and due to the long Shift, the Game runs smoothly and even the XO Pad is 100% supported. Clear buy Recommendation, who would like to play something again from the Father Mega Mans, Keiji Inafune!!! 12/10 Points;-)
Translated by
Microsoft from Deutsch
Product received for free I personally become Mighty No. 9 probably play through, but it has a few very big Problems that kill the Fun of the Game quickly. 1. Instant Kill Mechanics There is nothing worse than having full Health and a Salvation against a Boss Who has struggled half down an Instant kill. It's Just as no Fun when something like this happens in the Stage. I know something like that used to exist, but that was shit even then. Something like that doesn't belong in today's game. 2. The Game rubs under your Nose as bad as you are can also turn off, but by default it is activated that if you are too bad a Robot comes and provides you with Buffers and Salties. This is like the Educator in Kindergarten saying, "Oh you don't manage this? Come then let me help you, alone never manage to do it anyway "3. Control somehow acts as if it were designed for Digikreuz. With Analog Stick I have already fallen into Instant Death a few times, because Beck didn't want to hold on to the Edge again. 4. Dash-Mechanics works funny And likes to lead to unnecessary Damage. 5. To repeat Whenever the Game Over Is reached, you have to start gaaad from The Front, even when you are with the boss, that is not only annoying, but also unnecessarily stretches the playing time and makes the instant kill mechanics even more annoying. 6. Extreme accuracy is required Half a Second too soon or late what gamacht-> Death I personally am a Masochist and can live with it if a Game takes me hard and also treats me unfairly, so I will play through it too, But a Recommendation I can Still, don't pronounce, as the Above points disturb the Game spa Too much. Maybe I see it differently after the play through and the first proper stage is an Exception, then I will be happy to revise my Review.
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