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Mighty No. 9 review
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by Moonorite2

HOLY SHIT THIS IS BAD
«Buggy as hell»
«Disappointment of the year»
«Waste of time»
«Ugly as my life»

Other reviews4

6/10
«Disappointment of the year»
Translated by
Microsoft from Deutsch
So whoever says this Game is anything but Mega Man, has really never played Mega Man or Mega Man X, I grew up with Mega Man and It's one of my favorite Games and Mighty No. 9 is definitv Mega Man, the Design, the Sister, the monsters, the boss Rotation, the hammer retro muck (Adjustable In the Option menue under Audio). Take over the Weapons at the end etc ... But it just brings a breath Of Fresh Air, through these Dasat tacks, which is not even bad and in a Way that had to change the Game slightly, since the right ones are still at Capcom, but before you Howl around how bad the Game would be, you should consider whether it was not It is the new to Accept and move with the Times than to constantly mourn an old Series hitnerher, where Capcom will never bring a Sequel or Reboot. All in all, I have to say, for me, waiting has definitely paid off, it is exactly what you have been shown and due to the long Shift, the Game runs smoothly and even the XO Pad is 100% supported. Clear buy Recommendation, who would like to play something again from the Father Mega Mans, Keiji Inafune!!! 12/10 Points;-)
Translated by
Microsoft from Deutsch
Product received for free I personally become Mighty No. 9 probably play through, but it has a few very big Problems that kill the Fun of the Game quickly. 1. Instant Kill Mechanics There is nothing worse than having full Health and a Salvation against a Boss Who has struggled half down an Instant kill. It's Just as no Fun when something like this happens in the Stage. I know something like that used to exist, but that was shit even then. Something like that doesn't belong in today's game. 2. The Game rubs under your Nose as bad as you are can also turn off, but by default it is activated that if you are too bad a Robot comes and provides you with Buffers and Salties. This is like the Educator in Kindergarten saying, "Oh you don't manage this? Come then let me help you, alone never manage to do it anyway "3. Control somehow acts as if it were designed for Digikreuz. With Analog Stick I have already fallen into Instant Death a few times, because Beck didn't want to hold on to the Edge again. 4. Dash-Mechanics works funny And likes to lead to unnecessary Damage. 5. To repeat Whenever the Game Over Is reached, you have to start gaaad from The Front, even when you are with the boss, that is not only annoying, but also unnecessarily stretches the playing time and makes the instant kill mechanics even more annoying. 6. Extreme accuracy is required Half a Second too soon or late what gamacht-> Death I personally am a Masochist and can live with it if a Game takes me hard and also treats me unfairly, so I will play through it too, But a Recommendation I can Still, don't pronounce, as the Above points disturb the Game spa Too much. Maybe I see it differently after the play through and the first proper stage is an Exception, then I will be happy to revise my Review.
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