Mega Man 2 (1988)

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In the future city of Monsteropolis, the use of robot labour has helped civilization grow more than ever before. At the forefront of this technology is Dr. Light and his assistant Dr. Wily, who are commissioned to build six robots to handle a variety of specific tasks. They are named Bombman, Gutsman, Iceman, Cutman, Elecman, and Fireman in reference to their individual prime functions. Dr. Wily, however, has bigger plans and chooses to take control of the robots and let loose destruction in a bid for world control. Dr. Light fights back with the best tool he has, an experimental human-like robot, Rock aka Mega Man, who had been tested to perform cleaning duties. Now properly armed, it's up to Mega Man to take on the maverick robots, fight his way into Dr. Wily's castle, and end this madness.

Mega Man is a side-scrolling platformer. Mega Man has the ability to jump and fire his weapon. He must travel to the levels of the six robot masters and defeat them in combat. By doing so, Mega Man is able to acquire their power for his own. These powers can then be used interchangeably with his main weapon and target the weaknesses of specific enemy bosses. Additionally, some hidden areas of the levels can only be accessed by using certain captured robot weapons. A special Magnet Beam ability can also be found which can be used to create steps.

Travelling throughout these levels, Mega Man is confronted by an army of lesser robot creations. Destroying these usually yields energy capsules (for refilling Mega Man's Energy), weapon capsules (for refilling Mega Man's special robot weapons), and extra lives shaped like Mega Man's head.

Release date
Developer
Capcom
,
Sony Interactive Entertainment America
Publisher
Capcom
Age rating
0+ Everyone
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Last Modified: Jul 31, 2024

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Mega Man 2 (1988) reviews and comments

Classic
«Blew my mind»
«OST on repeat»
[Played in Legacy Collection]

At first, I was rushing through the stages and I was having a great time, at least till I arrive to the final part which has some interesting design and difficult choices.

Mega Man 2 is one of those games that has a free pass in gaming conversations about being classic, difficult and well designed, and is easy to see why is that, the controls are great and responsive and the music is nothing short of genius, the bosses are memorable and it has a lot of charm, although it also has some problems which it shares with a lot of games of that era. It can be quite unforgiven and unfair, with a lot of cheap deaths that punishes with far checkpoints and less weapon energy, in order to beat a game like this you have a lot of skill or at least a save state. It's hard to recommend a game like this but if you are willing to "cheat" a little and make some checkpoints here and there, you'll have a great and challenging time.

Although I believe is better than the first one in a lot of regards, I couldn't find a fight as memorable and good like the yellow devil, the pattern of some bosses seems very similar and can feel a little repetitive, but that is not to say that it doesn't have great moments, for instance, I loved the narrative of the final boss, it has a creepy and uncanny atmosphere that took me off guard. As for the one thing that I liked the most, it might be the music, it's energic and it fits perfectly with the ambient and the stages, maybe the boss theme can become a little repetitive but it's still great.

For a gaming enthusiast Mega Man 2 is a must If you want to go the extreme route and play it like it was meant to be, by all means, give it a shot, but also I think that if you're playing it in Legacy Collection and don't overuse its tools, you'll have a great experience nonetheless.
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«Constantly dying and enjoy it»
«OST on repeat»
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