Average Playtime: 5 hours

Rogue Legacy

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The game begins in the castle, in which the heroes are "settled", there are also important things for the game, money and useful qualities. Much can be bought outside the castle. You meet not only enemies but also other characters with whom interaction is possible. The smith can sell weapons and armour, and the gipsy can sell different magic things. A meeting with an architect can help with the exploration and reconstruction of the castle. The study of the castle promises useful finds. Among other spaces of the game are a forest, a dungeon and a tower. At the disposal of the player, there is a book in which all the messages encountered during the game are collected. Messages inform us about what is there and what is happening. The map is always generated anew and randomly, and the hero always dies at the end of the game, but all of his money is saved, and they can improve the character of the new game. The gameplay consists of searching and developing strengths and things, battling with opponents and finally - killing the main boss.
Metacritic rating
Release date
Jun 26, 2013
Abstraction Games
Cellar Door Games
Cellar Door Games, 8-4
Age rating
Not rated
System requirements for PC
  • OS:Windows XP/Vista/7
  • Processor:1.6 Ghz
  • Memory:1 GB RAM
  • Graphics:X1950 Pro, 7900 GT
  • DirectX®:9.0c
  • Hard Drive:400 MB HD space
  • Additional:Only available in desktop mode for Windows 8.
  • OS:Windows XP/Vista/7
  • Processor:2 Ghz
  • Memory:2 GB RAM
  • Graphics:HD 4770, 8800 GTX
  • DirectX®:9.0c
  • Hard Drive:400 MB HD space
  • Additional:Only available in desktop mode for Windows 8.
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Last Modified: Jul 23, 2019
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Translated by
Microsoft from Deutsch
If I had to describe Rogue Legacy in one Word, it would be "Dying." Because that's exactly what you do pretty much most Of the Time in the game because suddenly there was still a Monster there, you couldn't dodge a Fireball anymore, or because the first Final Boss is still too tough after more than 10 Hours Of play. But: I'm not mecker! Because just as often (well, say half-or-rather quarter-so-often) you then have a Lucky Streak and open one Chest at a time and shed the Monsters exactly as you should. This makes you feel So lucky that you almost certainly don't mind if you go before the Dogs. So Our Character is dead. There is nothing left but to choose one of his Descendants as Heir and to invest the Gold that the Predecessor earned in our Estate. For example, we can increase our Strength by one Level or unlock the "Miner" Cater, which is then available to future Generations of heroes. But We can also unlock new Weapons or Armor If we have previously found the necessary Blueprints. When our Preparations have come to an end, it goes back to Carnage. The Hero we control this time, however, is mostly different from The Foregoing. So this one can have a different Class (E.g. Paladin, Hokage or Lich), have a different spell or (and now it's going to be funny) have a different Innate weakness or strength! Sir Useless III, for Example, Suffers from Dwarfism. This makes it more tiny than others and just doesn't come up in some Places. For this, however, it is smaller and therefore more difficult to Meet. Sometimes, however, the weakness/. Strength can also be just funny in Nature. Heroes can suffer from Bloating or Tourette's syndrome, causing them to curse when hit by Enemies. But It gets a Lot of Trouble with Rogue Legacy, a Guy who always lets our newest Hero into the Dungeon when we give him all our Gold. That means saving is not. Everything has to be saved directly with a Hero before biting into the Grass. So If we Manage TO accumulate about 2500 Gold with Sir Useless III before he dies (because dying he does anyway, as he cannot leave the Dungeon again), we should think carefully about what Improvements we buy from our Money, because the Rest will be lost if we do our Hunt start anew. This makes for an enormously high Addictive Factor, because you always say to yourself, "I could have done that yet." And already the next Hero is chosen and it starts again. Conclusion: The partly black Humor, the constantly new Dungeons and the new Challenges, as well as the constantly new Heroes and the approaches that go with them ensure That you can't "put Rogue Legacy out of your hand" so quickly. It has very high Replay Value and is hugely addictive. I can just recommend it further, because Rogue Legacy is a Game you must have played. With that In mind: Forget Darksoul, Rogue Legacy is even tougher. :D My Rating: 92%-Ray Appendix Did you like the Review or you are simply Interested in Writing reviews, then please support our Group GermanReviews, which is still under Construction
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