Castlevania: Symphony of the Night
About
Castlevania: Symphony of the Night is a platform-adventure action role-playing game developed and published by Konami in 1997 for the PlayStation. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is the direct sequel to Castlevania: Rondo of Blood taking place four years later. It features Dracula's dhampir son Alucard as the protagonist rising from his slumber to explore the Dracula's castle which has re-appeared after Richter Belmont has vanished. It marks a break from previous games in the series, introducing exploration, non-linear level design and role-playing elements.
Initially, the game was unsuccessful – particularly in the United States where it was meagerly publicized – but thanks to praise by critics, it gained sales through word-of-mouth and became a hit. It has been re-released on several consoles and is considered a sleeper hit, a cult classic, and one of the best video games ever made.
System requirements for SEGA Saturn
System requirements for PlayStation
System requirements for Android
System requirements for Xbox 360
System requirements for iOS
Where to buy
Top contributors
Castlevania: Symphony of the Night reviews and comments
The enemy Design is beautifully grotesk, the level design is flawless, I can't remember being so motivated to find everx secret of a game, without look it up in the internet, like I was running through this castele. Before you even can think about looking it up you find yourself running toward a thr hidden room only to find ten more secrets and options.
I see the how it is a ancessor to the Souls Born Perfection and how this games could never be as good as they are without SOTN.