Average Playtime: 6 hours

Street Fighter V

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About

Street Fighter V is a fighting game, the fifth main installment in Capcom’s Street Fighter series.

Story

The game takes place between the events of Street Fighter IV and Street Fighter III. The game features two story-oriented modes: Character Story and A Shadow Falls. In Character Story you can choose any character to go through a series of fights. It starts with a prologue and finishes with ending unique for each character. At launch only, Characters Story was available while A Shadow Falls, a full-fledged story mode that describes a battle between World Fighters and criminal syndicate Shandaloo was added later in July 2016.

Gameplay

Like its predecessors, Street Fighter is a 2D one-on-one fighting game. The initial characters roster included 16 characters four of which were newcomers to the series. Since the game release, many more characters were added with DLC making roster more than twice as big as it was on launch. The core gameplay shares many similarities with Street Fighter IV. However, it abandons Focus Mode and Ultra Combos introduce in that game. The main new mechanic in Street Fighter V is V-Skills system. V-Skill is special moves, unique for every character. Using these moves helps to fill V-Gauge which can be used to perform V-Reversals, special counter-attacks, or V-Trigger especially powerful abilities that require the full gauge.

System requirements for PlayStation 4

System requirements for PC

Minimum:
  • OS: Windows 7 64-bit
  • Processor: Intel Core i3-4160 @ 3.60GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Sound Card: DirectX compatible soundcard or onboard chipset
  • Additional Notes: Compatible with XInput and DirectInput USB devices including gamepads and arcade sticks based on Xbox 360, Xbox One, and DualShock controllers. Steam Controller also supported.
Recommended:
  • OS: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
  • Processor: Intel Core i5-4690K @3.50GHz or AMD FX-9370
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Sound Card: DirectX compatible soundcard or onboard chipset
  • Additional Notes: Compatible with XInput and DirectInput USB devices including gamepads and arcade sticks based on Xbox 360, Xbox One, and DualShock controllers. Steam Controller also supported.
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Last Modified: Dec 14, 2024

Where to buy

PlayStation Store
Steam

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Street Fighter V reviews and comments

The menu organization, advertisements, and just overall vibe of this game feel so out of place in modern gaming. 

The fighting itself is very good, but I wish they would give this series a better identity to update for a western audience. It feels very of a time and out of place.
Fun game. I'm pretty trash, but still fun!
«Time-tested»
«Constantly dying and enjoy it»
I appreciate that this game introduced a 3 frame input buffer, which makes combo timing more lenient, but it still has quite a few problems. In terms of game design, I hate that many characters are designed around "mix-ups". It never feels good when I guess correctly which side to block on when an Ibuki gets in, and it always feels bad when I guess incorrectly. Mix-ups have always seemed like a bug exploit to me, but titles like this make them a core part of the game. Honestly - to a lesser extent, I also feel this way about combos, which actually did make their debut as bugs in the original Street Fighter game.

Another problem is the waiting - there is way too much wait time inbetween matches. Even when the online community is quite active, it takes awhile for a match to load, and to get into the actual battle once you've selected your character. You get a few rounds, then you're back to waiting. For a game that's all about multiplayer, this is a huge problem. 

Similarly, the netcode is passable, but not great. I have a stable internet connection and hardware that, according to the in-game graphics test, can run the game on the highest graphics settings without issue (I set it a bit lower just in case), but I have latency during 1 in every 8 (give or take) online matches. It's possible the problem lies with the opponent's hardware/software, but either way, it's just not worth it.

Last of all - character lock. That you pay 50-60 for a game and don't have all the characters unlocked to begin with is absolutely abhorrent. It's not a huge problem during a match since there's enough to learn about a particular character you pick up that there's no need to switch to every single one, but there's no way to even select the character in singleplayer - not even in practice mode - when you haven't unlocked them. This means if you get hit with something in ranked you don't know how to counter, you do not have the tools to teach yourself if you do not have the character unlocked that hit you with something surprising. That's truly at ends with the competitiveness of the genre.
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Microsoft from Deutsch
Foreword: I still remember times when you could just buy games without having done 2 Hours of intensive Internet research, hardly Bugs, no fixes, just module fed Into THE SNES and off you go the 2D Fun and the Best is, ES HAT ALSO FUNKTIONERT! Crazy right? To the Game: Played For a Week, have long considered whether I should evaluate it positively or negatively until a Thing has finally been the Decisive factor in the Negative. RANKEDMATCHES KNOW ONE ONE KURZ VOR LOSE GELEAVED WERDEN WORT JEGLICHE STRAFE FOR THE LEAVENDEN?! WTF!?! But first, a few more Facts to the Game: The Game is released with ridiculous Story mode, all in all cost me 60 Minutes and I was through ... The Game is released with a Survival mode, where you can unlock new Colors for the Chars when You pass, the highest Difficulty = 100 wins in a row. The big Problem is unfortunately that you only get the Rewards online but the Server likes to kick me in the middle of the Game, last time I was at 75 wins (about 1h playing time) and bäm! icked, Mode immediately ended! Yay! Very motivating to do this again ... Just a big Time-waste As long as the Servers don't get better. Only 16 Characters for the Release is also a bit mau, but probably just ok, in the Middle of the Year the first 6 are to be added, then 22 Characters would be. And that's actually already, there are still Private Lobbies, bit training Mode, weak Tutorial, and of course the Reason why I actually bought the Game, the Ranked Matches. I could easily look past all the Negative Above if the ranking matches, pretty much the only thing you can do in this Game at the moment, didn't have the Above-mentioned Blemish. Have now made 30 Ranked Games, of which 8 times the Opponent has levased just before Lots and 4 times the Result just wasn't saved on the Server, so in 12 out of 30 Games don't get Rankings, again I have to say very very motivating the Whole thing ... If I get a 10 Games Winning Streak Displayed at Rankedstart with my Opponent, but in the first 1.2 seconds of the Game I can simply beat him 2 times straight on his silly Fresco without big Detours, it is already clear that you just have your time here just passing your Time again. Because he will leaven. That this Behavior is not (yet) punished by Capcom is unforgivable to me, since this Mode in my Opinion at the moment the only Reason is to buy this Game in its current State at all. Oh yes, Gameplay is great and so blabla, Ken now has a dirty Balg, Ryu is still a ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ of the from Bridge to bridge wanders under which he can sleep, Tits and Asses everywhere, no more Buck, am just pretty mad, 60 Euro mad you could say ... A Fu ckin Family MAN! Edit: P3nn3r is censored, but Dirty Balg, Tits and Asses don't, all clear XD
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