Translated by
Microsoft from Deutsch
Microsoft from Deutsch
(+) Great Game world (+) cool Upgrades for school (+) Interesting setting (+) Playful Freedom in Character Development (-) No great Improvements (I have been following the Game since about 10 Months) (-) not very Goodness (-) No great Replay Value (the Places in the places in the First Pair of Game hours are exactly the same) (-) little Environmental Interaction (just loot and fight) (-) not set to music only in English (-) some bugs conclusion: Buy the Game if it's on offer and you're Interested in turn-based Strategy games.
I love the Expansion of the Base and the visual Change at the School
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free In Dead State: Reanimated is put in the Role of a Survivor Who comes back to himself after a Plane Crash and suddenly finds himself in a post-apocalyptic World, overrun by Zombies and lawless Bandits. Along with a Group of Survivors, you now have to worry about daily Survival, using an abandoned School as a Base that you can keep expanding over Time.
Positive Setting A zombie survival game in the Style of The Walking Dead or anything like that as a Video Game? Very happy.
Figures and Conversations Until now, Conversations have been convincingly written and Figures interesting enough to keep me interested, even if there is no Word spoken and as a Player you have to read all The Dialogues yourself.
Merciless When someone dies, that was, not a second Chance. Infection cannot be cured either, but antibiotics can prevent death.
Realistic Ideas items don't resurface-if you've visited a Place and robbed, there's nothing left there later.
Atmosphere Constantly one has the Feeling that The Supplies are almost over and the Morale continues to Fall with each Passing day.
Neutral No Setting As already indicated above, no Line is spoken in Dead State, you have to read the Dialogues yourself As a Player. That's not a Problem for me personally, but it should be mentioned.
Graphic The Graphic is ok-nothing special but also not horrible.
Negative Inventory management Turns out to be very cumbersome, just picking up objects is annoying And it's even more annoying if you want to trade/swap with Allies. Drag & Drop is not possible, you first have to mark all the Items you want to take and then transfer them to your own Inventory.
Noise and Noise Zombies are lured by sounds, which is cool by the Idea, but they always know with 100% certainty the Place of Origin and everyone runs there, stating that they are generally scared up.
Fights These are turn-based but very boring, as you have hardly any tactical Options (no Cover or anything like that, just run and knock on it). Maybe that will get even better in the later Course Of The game, but so far I'm really not convinced.
Missing Tutorials I've more than ever wondered how exactly something works or if there's any Feature at all.
Conclusion Even if there is one or the other really cool idea and the Atmosphere is right, in my Opinion there is a lack of execution and Fine-tuning in many Places and I can therefore not make a Recommendation for Dead State: Reanimated.