Average Playtime: 6 hours

Dead State: Reanimated

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As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.
Release date
DoubleBear Productions
DoubleBear Productions
Age rating
Not rated

System requirements for PC

  • OS: Windows XP/Vista/Windows 7/Windows 8
  • Processor: 1.7 GHz Processor or better
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
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Last Modified: Sep 17, 2019

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Let's Play Dead State (Release 1.0) - Episode 1 - Gameplay Introduction
Dec 5, 2014
Dead State Review
Dec 19, 2014
TWD + FALLOUT? | Dead State Reanimated w POSTNUKLEARNIE
Aug 21, 2016
Let's Play Dead State: Reanimated - Part 1 - Turn based survival RPG fun!
May 15, 2016
Colonel RPG
Dead State Reanimated Review/Introduction - Part 1
May 14, 2015
Dead State: Reanimated
May 15, 2015
View all videos
5,965 items
Full House
Rescued every survivor in the game.
Discovered all the passwords for data items.
Big Pharm
Stocked 100 Antibiotics.
Be It Ever So Humble
Fully upgraded the Shelter.
Apocalyptic Santa
Description - Gave 25 Special Luxury Items to allies
view all achievements
12 items

Dead State: Reanimated reviews and comments

Translated by
Microsoft from Deutsch
(+) Great Game world (+) cool Upgrades for school (+) Interesting setting (+) Playful Freedom in Character Development (-) No great Improvements (I have been following the Game since about 10 Months) (-) not very Goodness (-) No great Replay Value (the Places in the places in the First Pair of Game hours are exactly the same) (-) little Environmental Interaction (just loot and fight) (-) not set to music only in English (-) some bugs conclusion: Buy the Game if it's on offer and you're Interested in turn-based Strategy games. I love the Expansion of the Base and the visual Change at the School
Translated by
Microsoft from Deutsch
Product received for free In Dead State: Reanimated is put in the Role of a Survivor Who comes back to himself after a Plane Crash and suddenly finds himself in a post-apocalyptic World, overrun by Zombies and lawless Bandits. Along with a Group of Survivors, you now have to worry about daily Survival, using an abandoned School as a Base that you can keep expanding over Time. Positive Setting A zombie survival game in the Style of The Walking Dead or anything like that as a Video Game? Very happy. Figures and Conversations Until now, Conversations have been convincingly written and Figures interesting enough to keep me interested, even if there is no Word spoken and as a Player you have to read all The Dialogues yourself. Merciless When someone dies, that was, not a second Chance. Infection cannot be cured either, but antibiotics can prevent death. Realistic Ideas items don't resurface-if you've visited a Place and robbed, there's nothing left there later. Atmosphere Constantly one has the Feeling that The Supplies are almost over and the Morale continues to Fall with each Passing day. Neutral No Setting As already indicated above, no Line is spoken in Dead State, you have to read the Dialogues yourself As a Player. That's not a Problem for me personally, but it should be mentioned. Graphic The Graphic is ok-nothing special but also not horrible. Negative Inventory management Turns out to be very cumbersome, just picking up objects is annoying And it's even more annoying if you want to trade/swap with Allies. Drag & Drop is not possible, you first have to mark all the Items you want to take and then transfer them to your own Inventory. Noise and Noise Zombies are lured by sounds, which is cool by the Idea, but they always know with 100% certainty the Place of Origin and everyone runs there, stating that they are generally scared up. Fights These are turn-based but very boring, as you have hardly any tactical Options (no Cover or anything like that, just run and knock on it). Maybe that will get even better in the later Course Of The game, but so far I'm really not convinced. Missing Tutorials I've more than ever wondered how exactly something works or if there's any Feature at all. Conclusion Even if there is one or the other really cool idea and the Atmosphere is right, in my Opinion there is a lack of execution and Fine-tuning in many Places and I can therefore not make a Recommendation for Dead State: Reanimated.
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