DEANSWAR GAME
About
Card game with war elements
The fusion of chess and card games, both of which are strategy games, has long been a player's dream, and it's nothing new. But strategy game amazing place is its diversity, dozens of CARDS, dozens of lattice, can assemble the amount is so big, so if this is an unprecedented new game is deceiving, but it is summed up in war chess + card is wrong, so this is a what kind of game, please everyone to experience conclusion. It's just that the pigeon has been around too long and it doesn't look very new
Simultaneous operation of psychological game
There are two stages in the game, play and combat phase, the stage play, each player will operate at the same time, the action is completed together, on the one hand to avoid the long wait for the other operating time, on the other hand "predict the opponent's intention" has also become the important link, the game has some "predict successfully the effect will be greatly increased by the other behavior card", the sniper reversal is possible. Bet dog forever!
A predictable but uncontrollable entourage
During the combat phase, the minions will move autonomously according to certain rules, which is not the same as taking control by themselves, but it is also not completely random. Generally speaking, it is easy for a player to predict "several possible outcomes" but not to be sure which one will occur. Whether to weigh the pros and cons, brainstorm all the possibilities, or take an intuitive gamble depends on the player's style. How to control unruly teammates
Range of attack and sequence of action
There are always some phasing systems in the game, such as swords, guns, axes, fire and water, etc., but that phasing is too rigid. However, the phase control system of this game is relatively obscure. Once the followers enter the game, they cannot recover or change their positions, and they can only attack the enemies within their own attack range. What's the big deal as long as you miss
Will follow in accordance with the action sequence, on the other hand, action, then action sequence in the previous entourage became very have an advantage, but "stealth -- only after the attack until end of turn this period will be attacked" ability is rewriting the rules, the first move after the to "stealth" after will be helpless, on the contrary, stealth on after the action sequence, such as have the role of "slow" eyes but meaningless. This is commonly known as "triangulation." no, I mean triangulation.
Various card effects
In the final analysis it is a card game, the biggest main course is diverse card effect, since the two or three words according to various natural is general situation, by the way a person all design effect will inevitably to a crooked on style, so now, in the collection card effect, like the kid can contribute design, rich prize is not, but thanks to list or can into one. (give up thinking. JPG) "is there any way to make the picture look better?" "Don't scold, don't scold..."
System requirements for PC
Minimum:
- OS: Windows XP, Vista, 7, 8/8.1, 10
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 2 GB available space
Recommended:
- OS: Windows XP, Vista, 7, 8/8.1, 10
- Processor: 2.0 Ghz
- Memory: 4 GB RAM
- Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 4 GB available space