Average Playtime: 2 hours

Gems of War

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Gems of War is a puzzle role-playing game developed by Infinite Interactive. The game is a spiritual successor of another game made by the same developer, Puzzle Quest. Plot There is not much plot present in the game. The players create their character, choose their faction, and start off as a troop commander in an army of the faction they chose. Gameplay Gems of War is heavily inspired by Hearthstone and uses its core gameplay mechanic while putting its own spin on it. The players engage their enemies on the game board, by choosing specific cards. After that, a gem mini-game, similar to Candy Crush Saga, starts. The better the player completes the mini-game - the more damage will be dealt to the enemy. At this stage of the enemy encounter, the players have to put three gems of the same type in one row. After completing several battles, the players will be invited to fight in a guild. Guilds grant the players specific abilities to use in the mini-game as well as new troop cards. Several card types are present in the game. Some of them deal damage directly to the enemy or their cards, others provide upgrades to the player, while everything else serves to create additional hardships for your enemies. It is possible to play the game at multiple platforms at the same time by logging in your game account at a new device.
Release date
Nov 20, 2014
Developer
505 Games
,
Infinity Plus 2
Publisher
505 Games
Age rating
Not rated
Website
http://www.gemsofwar.com
System requirements for PC
Minimum:
  • OS: XP SP2, Vista SP2, Windows 7 or higher
  • Processor: 2.33 GHz or faster x86 CPU, or Intel Atom 1.6Hz or faster CPU (SSE2 instruction set support)
  • Memory: 1 GB RAM
  • Graphics: Radeon X700 series or better, GeForce 8 series or better, Intel 3000 or better (Pixel Shader 3 support required)
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 800 MB available space
  • Sound Card: Required
Recommended:
  • OS: Windows 7 or higher
  • Processor: 2.33 GHz or faster x86 CPU, or Intel Atom 1.6Hz or faster CPU (SSE2 instruction set support)
  • Memory: 2 GB RAM
  • Graphics: Radeon HD5000 series or better, GeForce GTX400 series or better, Intel 3000 or better (Pixel Shader 3 support required)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 800 MB available space
  • Sound Card: Required
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Last Modified: Aug 21, 2019
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The Game itself can be a lot of Fun. The "new" User interface no longer feels as coherent as the one I was allowed to start with and looks more like Gems of War is a Beta where the Graphics for the User Interface still need to be created. However, one gets used to it over Time so that the Fun of the Game is little clouded especially since it is certainly not the last Change at the UI. What moved me to a negative Review and the Task is the "Random Generator." There are Phases where the Game is a lot of Fun – even if you lose Fights. Increasingly, Though, fights run rather crewingly strange, so you get the Impression that the AI sees more Lines of the Stones than you see yourself. As a rule, many Fights are so well stocked with its Colors that the AI can load its Cards very quickly. The subjective Impression intensifies with each increased level. (Currently 212). Were only goblin Troops annoying (Extra Pull over Extra Pull), which is now quite common in AI – without Goblins. In The "PvP" I get the Impression that the Battles at PvP Rank 15 are much smoother than in the PvP Rank 1. Not because the Enemy Cards would be others, but because for the AI – the Stones fall better purely by chance. (You make a Move to avoid the Enemy a "Skull" Attack and push – falls exactly into the Square a new Skull. The Opponent needs Color X to load The Ranger ready, for example. One removes a yellow 4er and a yellow 3 Series and-zack-a new 4-man yellow falls into the Playing field for the AI, followed by further Combinations that fall fresh in). With Arena fights, I've had to deal with Mytic Units for a few Days now. Centifying around 40 Lives, 14 Damage and all Allies a barrier or relying on all Values 10, it is not fun if chance Falls too good for the Opponent and you have finished the Arena after 2 Rounds. Meanwhile, this is not present a Mytian Hero in the Arena for me the Rule, Lasting the Exception. From a Subjective Point of view, it may be more of a very intelligently developed random Generator, which is supposed to move on THE BASIS of many Factors depending on the AI Stimuli and to "improve your own Troops by P2W." At the Moment, however, I personally have no buying appeal on – more of a Break. The Microtransactions are more Likely to be Full-size Transactions. If some "Offers" were cheaper, one would be more tempted to spend money, at the End of the Day the developer also wants to live on what. Except for this "Random Generator," the Game is fun and has a lot of Potential. As Luck would – the Random Generator has permanently tarnished the Fun of the Game so that I can neither recommend it to Someone who stays with Games longer, nor that I will continue to play it in the current State.
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