death by flower arrangement
About
death by flower arrangement is a 2D top-down shooter where you frolic among the flowers as a florist named Flanigan, keeping them at bay with your AK-47, and scattering their petals on the grassy floor in an arrangement of vibrant color.
Created for the Pippin Barr 'GAME IDEA' Game Jam.
░░░░ GAME IDEA
░░░░░░░░
░░░░░░░░░░ THERE IS NOTHING BUT YOU
░░░░░
░░░░ AND YOUR AK-47
░░░░░░░
░░░░░░░░░ AND MOUNTAINS OF FRESHLY CUT FLOWERS
VERSION 1.1 (4/19/17)
So, I finally updated the game! Here's the long changelog:
Controls
- changed movement keys from ESDF to WASD
- changed restart button from middle mouse button to E
- changed return to main menu button from Enter to Q
- navigating back to main menu from credits / information changed to any mouse button, instead of Enter
- reload is done with the right mouse button
Mechanics
- added limited ammunition
- manual reloading done with the right mouse button
- while firing, Flanigan's movement speed will decrease
- when not firing, Flanigan's movement speed goes back to normal
- flower petals can now be pushed by coming into contact with them via WASD movement
- Flanigan's AK-47 fires 30 bullets per clip
- Flanigan starts with 480 bullets, 30 in a clip, 450 in reserve
- Firing the gun will have noticeable recoil
- Flowers also have recoil when hit
- energy replenished bumped up to 30 units from 25 units
- ammo replenish count is 75 bullets
- spawn limiter placed on flowers in order to ease framerate
- flowers are no longer killed in one hit, each has hit points
- spawn locations are now randomized for both flowers and items
Visuals and Sound
- Controls section moved from main menu to pre-game section
- Credits section updated with new music credits
- Main menu now fades in
- Translucent black background added to make main menu text readable
- Information section flavor text updated
- HUD changed to yellow, with translucent black background
- Ammunition count added to main HUD, divided into clip/remainder
- Timer added to main HUD
- A flashing flower outline now shows where flowers will spawn
- Flower kill count added to end screen
- Flower "pop-in" after death reworked
- Five new music tracks added
- Every time a game starts, a track is randomly selected via a number generator
- Once the track ends, the number generator resets and selects another song (sometimes the same song)
- Reload SFX added
- Ammo pickup SFX added
- Energy drink pickup SFX added
- More discernible bass in the bullet firing sound
- Flanigan's flashing when hit toned down
Please share your lovely arrangements on social media with the hashtags #dbfa and #dbfagame, one or the other.
I really want to see how creative you guys can be!