Deathwave reviews

Translated by
Microsoft from Spain
Early Access Review Updated to September 20: After The summer quite stopped as soon as updates today leaves an important update, adds two more maps to the game, quality notably superior to the original (this if they look like maps) and the promise that E N Little we will have other options (multiplayer and original maps revamped). The valuation does not change, I still consider that it is not worth your time (and money), which is a rather poor option, but it is improving and in the end perhaps there is an interesting product. ----Original Text-----The game is patriotic and I have encouraged to buy it to support the industry and because I like games of the type Painkiller, Serious Sam and the like, although it seemed loose and is in advance access, osea that do not do much case of my criticism , things can get better, but... At The moment I can not recommend it and much has to improve, change, add to do so. A game that wants to look like the classics of wild action type Serious Sam, Painkiller, but it is much more like the poor brother and simple of Killing Floor. Currently the game only has 3 maps and a sand, although more than maps are rooms, very very limited, small and simple where it is easy to get stuck and that cost you life. In the Arena you make challenges, very simple and extremely easy and quick to finish. The main game, for now, is in the 3 maps, where you survive waves of enemies with some occasional "boss", with 3 weapons of infinite ammo quite soporific to use and with the help of some spells... The enemies put you in a lot of trouble, basically because they are fast, pesaditosy and sticky and there is a good galore... Sometimes some "spawn" is "Glitchea" and you hump the attempt (not very funny when you try in the hardest way, which is crazy)... Once in a while the enemy that is locked you can kill and fix it, but it has happened a couple of times that I have ruined the attempt in advanced waves and throw away 30-40 min of play. It Gives enough rage. I forgot; The "gunplay", important thing in this type of games, is not bad for the type of production that is, but it is flat and quite far from the satisfactory that results in the greats of the genre. In Terms of technical sections, the sound is extremely limited, lacking much sound feedback from your character and above all enemies, virtually all you hear is the music (Machaco, soon bored), your weapon and some enemy shot. Much to improve here. The graphics make use of the engine Unreal Engine 4, but both the artistic design and the lighting are quite ugly and the performance is apparently decent, but clear chock a well-accompanied GTX 970 that gives between 75 and 150 fps, (usually around the 95-125) and already It would be a crime that those maps yukunt and with few details were wrong in my team... Anyway it would be unfair to be very hard when the game seems done with very little of everything (people, money and media...) seems a project to learn... The price of the game, at least, is according to the content and quality. In short, as the development progresses edit-change the analysis if deserved. At the moment not recommended unless you want to support and/or you go much the style of play.
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