Average Playtime: 4 hours


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Deathwave is a arcade shooter where you fight hordes of fantastical enemies using both futuristic guns and magic.

The game offers an “Old School” FPS Arcade gameplay which was inspired by Doom, Quake, Duke Nukem and Serious Sam.

At the game’s core is its gunplay and movement, the enemies are smart, they are many and unless you use your weapons cleverly you are probably going to be defeated quite fast.Spells and Guns
You have a vast arsenal of science fiction weapons, including laser guns, pistols and shotguns.Which you combine with a big list of spells you can also use to fight your enemies. You can freeze them with an ice spell then destroy them while they are unable to move, or just blast them with a fireball.Flexible Gameplay and Replayability
You select which spells you want to use, and you get several weapons to use as you like. This variety of playstyles will be balanced so you can choose the way you want to play. The game will take record of your performance each game and give you a scoreboard. Try to win as many rounds as possible while defeating high level bosses.Variety Of Enemies
There is a lot of different enemies to defeat, the game will launch with 4 classes of enemies ( skeletons, knights, mages and cyborgs) . Each one of those classes will have several types, for example, skeletons can use swords, guns, and different kinds of armors, while there are many types of spellcasters depending on the element of their magic.Challenging Bossfights
Every several rounds, a boss round will happen. The game will launch with 3 bosses, the Necromancer, the Lord Knight, and the Archmague. Each one of those is completely different and has advanced AI to fight you.
Release date
Mad Triangles
Mad Triangles
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: Intel I3
  • Memory: 4 GB RAM
  • Graphics: Nvidia 750GT
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: None needed
  • Additional Notes: 60 FPS on low
  • OS: Windows 7
  • Processor: Intel i7
  • Memory: 4 GB RAM
  • Graphics: Nvidia 970GTX
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: None needed
  • Additional Notes: 100+ FPS constant on max graphics at 1080p
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Last Modified: Aug 28, 2019

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Finish Hard Mode
Gun Legend
Win Hard mode using only weapons, no magic.
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Gun Mastery
Win Normal mode using only weapons, no magic.
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Deathwave reviews and comments

Translated by
Microsoft from Spain
Early Access Review Updated to September 20: After The summer quite stopped as soon as updates today leaves an important update, adds two more maps to the game, quality notably superior to the original (this if they look like maps) and the promise that E N Little we will have other options (multiplayer and original maps revamped). The valuation does not change, I still consider that it is not worth your time (and money), which is a rather poor option, but it is improving and in the end perhaps there is an interesting product. ----Original Text-----The game is patriotic and I have encouraged to buy it to support the industry and because I like games of the type Painkiller, Serious Sam and the like, although it seemed loose and is in advance access, osea that do not do much case of my criticism , things can get better, but... At The moment I can not recommend it and much has to improve, change, add to do so. A game that wants to look like the classics of wild action type Serious Sam, Painkiller, but it is much more like the poor brother and simple of Killing Floor. Currently the game only has 3 maps and a sand, although more than maps are rooms, very very limited, small and simple where it is easy to get stuck and that cost you life. In the Arena you make challenges, very simple and extremely easy and quick to finish. The main game, for now, is in the 3 maps, where you survive waves of enemies with some occasional "boss", with 3 weapons of infinite ammo quite soporific to use and with the help of some spells... The enemies put you in a lot of trouble, basically because they are fast, pesaditosy and sticky and there is a good galore... Sometimes some "spawn" is "Glitchea" and you hump the attempt (not very funny when you try in the hardest way, which is crazy)... Once in a while the enemy that is locked you can kill and fix it, but it has happened a couple of times that I have ruined the attempt in advanced waves and throw away 30-40 min of play. It Gives enough rage. I forgot; The "gunplay", important thing in this type of games, is not bad for the type of production that is, but it is flat and quite far from the satisfactory that results in the greats of the genre. In Terms of technical sections, the sound is extremely limited, lacking much sound feedback from your character and above all enemies, virtually all you hear is the music (Machaco, soon bored), your weapon and some enemy shot. Much to improve here. The graphics make use of the engine Unreal Engine 4, but both the artistic design and the lighting are quite ugly and the performance is apparently decent, but clear chock a well-accompanied GTX 970 that gives between 75 and 150 fps, (usually around the 95-125) and already It would be a crime that those maps yukunt and with few details were wrong in my team... Anyway it would be unfair to be very hard when the game seems done with very little of everything (people, money and media...) seems a project to learn... The price of the game, at least, is according to the content and quality. In short, as the development progresses edit-change the analysis if deserved. At the moment not recommended unless you want to support and/or you go much the style of play.
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