Average Playtime: 5 hours

Decisive Campaigns: Barbarossa

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new never-seen-before wargaming experience: Decisive Campaigns: Barbarossa.

This revolutionary eastern front wargame covers the German invasion of the Soviet Union in 1941. It blends the latest evolution of the Decisive Campaigns hex and counter engine with deep narrative, RPG-style people management and in-depth semi-randomized decision systems.

You are in full operational command.
Can you make the right decisions to turn the tide of war?
  • Command a true operational structure. Can you balance and prioritise three different Theatres in order to achieve your objective?

  • Are you able to work within a Command Hierarchy with both Superiors and Subordinates in an environment where strategy and politics often conflict?

  • Focus on what’s important, ignore what isn’t and execute a winning strategy in order to overcome a take-no-prisoners AI. Or a devious meat brain.

  • Set Army postures, assign Theatre based Artillery, allocate Tactical Air Support and order your Theatre Commanders to provide specialised battalions and staff assets to the Panzergruppe or Army of your choice. Don’t be upset if they refuse.

  • Detailed mechanical breakdown, mileage and fatigue systems. Realistic climatic model. Every degree below zero matters. Experience the effects on men and machines of severe frostbite and blizzards. How far are you willing to push them? Pull a Panzergruppe out of the line for a refit or rest an Army. Do you maintain your Blitzkrieg or throttle back to a more sustained offensive posture to conserve fuel?

  • Deal with the Dark side of the war. Trade ethics off against operational imperatives. Answer to a War Crimes Tribunal if you lose. Or order both sides to observe the Geneva Convention and fight a gentleman’s war.

  • Can you stand up to the Führer? Are you willing to put it all on the line, demand Military Independence, and risk being fired? Or would you prefer to toe the line and support the Führer in whatever goal he is currently fixated upon?

  • Receive a detailed High Command assessment of your Command Potential each turn. You’re being watched and evaluated. Pour over a comprehensive breakdown of all your activity at game end.

  • Experience a realistic combat engine developed and fine tuned over many years and three previous games. One that takes into account hundreds of variables and is optimised for eastern front warfare.

  • Fight to get winter clothing and equipment for your men. Argue with Göring over fuel allocations. Order your individual Divisions to report their status. Fifty different stats and values are tracked for each.

  • Watch as your logistical pipelines visibly stretch across the vastness of Russia behind your hard driving Panzer columns as they thrust and encircle. Decide when to order a temporary shutdown and relocate your Forward Supply Bases forward. Horde your precious truck columns and hope that your locomotives can cope with the washouts, collisions, partisans, lack of signals, poor quality tracks and frozen water pipes typical of the Ostfront. Order the Luftwaffe to fly emergency resupply missions when it all goes wrong.

  • Swap sides and play the part of a ruthless Soviet dictator, backed into a corner, armed only with a rusty knife. Is your pathological urge to win enough to overcome your inner demons and redeem yourself by stopping the world’s most professional, undefeated, army from kicking down the gates of Moscow? Recall who left those gates unlocked in the first place?

  • Be prepared to shoot your Marshals. Fling your troubleshooters from one crisis to the next. Hope that they don’t get delayed enroute. Ruthlessly feed your Conscript armies into the meat grinder, trading time and space, desperately holding on for Rasputitsa and the depths of winter. Prioritise one Front over others. Gather your Siberians and push back hard.

  • Take charge of a solidly researched Historical OOB that covers a wide range of unit types and nationalities but one that keeps the unit count manageable and enables the game to be played in days, not weeks.

  • A deep, immersive, game experience with reduced micromanagement. Make tough, meaningful, decisions with difficult trade offs by just one click.

  • Rather than providing a long list of rinse and repeat scenarios there is a single, hand crafted, campaign that has significant depth and is designed for extensive replayability.

  • Operation Barbarossa. The largest military conflict in history. June ‘41 to February ‘42. Hitler’s attempt to tear out the Soviet jugular. Divisional scale. 30km hexes. 4 day turns.

  • Above all, experience the myriad, conflicting, challenges of OPERATIONAL COMMAND in a no holds barred, knock down fight.
Release date
VR Designs
Age rating
Not rated

System requirements for PC

  • OS: OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
  • Processor: 1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power.)
  • Memory: 1 GB RAM
  • Graphics: Video/Graphics: 8MB video memory
  • Storage: 424 MB available space
  • Sound Card: Sound: DirectX Compatible Sound Card
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Last Modified: Aug 28, 2019

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Decisive Campaigns: Barbarossa reviews and comments

Translated by
Microsoft from Deutsch
Bought the Game quite fresh. Thought it looks quite good, exactly by my Genre, it has good Ratings and it was in the Sale. So give it a try. First Campaign: Attack on full Front, running. 700,000 Red Armed Forces taken out of the Game in the first Month, one Group of hostile Divisions after another encircled and lost only 150,000 Men themselves in the process. Minsk, Riga taken and on their Way to Tallin, Smolensk and Kiev. Suddenly there is a red Wall in front of me everywhere, my Tanks are not in anywhere without Petrol, my Divisions are exhausted and I don't see any coming through. The Number of enemy Troops increases by 100 or 200 thousand Men each Round and my Losses increase in each Battle. Well what, was the first Attempt. Some learned, restart and do better. Second Campaign: It's going even better. 900,000 Opponents encircled in the first Month and lost Only 100,000, the Gasoline better managed, running in the south also better this Time, in the North virtually no longer see a single enemy Division. Only before Smolensk enemies gather again, but what-the Tank groups are ready to strike. But even this Time, my Offense is collapsing. The Tanks lose Strike Power, are only at 60% of their Initial Strength. No breakthrough in Sight anymore without a longer Rest. Mega caustic. Got to the same Place two times, better the second Time than the first time and still it's not enough. And Morning? Well Morning I start the third Round-what else? The Game, after all, is addictive. Excellent Game after the first just under 20 Hours. Rarely such a good thing for so little Money has been bought (as I said in the Sale). But The Game is always worth the full Price.
Translated by
Microsoft from Deutsch
Finally I managed, after a dozen Attempts, I finally managed to finish Operation Barbarossa Victorious. On November 17, 41, Moscow, Leningrad and Rostov were occupied and The Victory was won. The Game offers hardly any Weaknesses. However, the Entry is extremely steep, I had the first 5h frost and persistent Headaches, but it was worth it! The Russians occupy the Swamps east of Brest too strongly for my Taste And then hardly allow themselves to be expelled, even after the Encirclement! I'm not sure, but historically correct I don't think so. Another point of Criticism is the lack of a lack of Language, which further complicates political Decisions, which are already complicated with sound English skills. In my victorious Game, Moscow fell too easily, it was not defended at all (except by the Garrison)! But This may also be because I reached Moscow very early and the Russians already had very high Losses and probably didn't have a Replacement Phase before my happy and unexpected Breakthrough. What is positive, however, are the political Decisions already mentioned, which have a significant influence on the War and are not comparable to any other Game known to me. The Fatigue System, in the Beginning I hated it, is simply awesome. The System with the upstream Supply items, which are supplied by Rail, great! I lost the first two Games after only a few Weeks, because I put these Depots forward too soon and I didn't get any Fuel for some Time because of that. Draw Depot forward and dispense with fuel Supplies in the Conversion phase or overload the supply trucks. With so many Things, you have to decide exactly what you're doing in this Game. And that's exactly what makes this Game much better than comparable Games, such as War in the East. In Decisive Campaigns Barbarón'S Barbarossa, unlike WitE, it doesn't make sense to move every Unit in a Game round ... And: The AI in DCB is very challenging!
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