Average Playtime: 1 hour

Decisive Campaigns: The Blitzkrieg from Warsaw to Paris

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From Warsaw to Paris… and then on to London!

The development team behind the award-winning game Advanced Tactics: World War II is back with a new and improved game engine that focuses on the decisive early days of World War II! Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is the first in an innovative series of operational World War II wargames that also include a strategic element.  The Blitzkrieg from Warsaw to Paris simulates Germany’s military successes in Poland and France in 1939 and 1940 (including also a hypothetical “Sea Lion” invasion of Great Britain if you do well enough).

Well researched and packed with depth, including detailed unit data down to the squad and vehicle level and historically realistic combined arms gameplay, The Blitzkrieg from Warsaw to Paris also features an easy-to-learn interface and a ferocious AI.  Before each campaign, players choose actions and options at a strategic level which can have far-reaching effects on how the actual battle unfolds, with many plausible hypothetical outcomes. 

Once in the battle, players move regiments and divisions, coordinate attacks and manage logistics in what we feel is the definitive game on the campaigns of the early Blitzkrieg.  There are also unique actions for individual historical generals to give a particular objective or front the extra needed push to victory.  Decisive Campaigns: The Blitzkrieg from Warsaw to Paris also includes a unique multiplayer feature where players can split up Axis or Allied armies between several people to add an added level of realism and cooperation!Features
  • Thoroughly researched scenarios that provide fantastic realism and depth
  • Scenarios come with multiple What if? options that you can mix and match for added replayability
  • A campaign option that allows play of all three scenarios with continuity so losses, etc. transfer over
  • Meticulously researched units, officers, troops and equipment with plenty of historical background and information
  • Historical OOBs of Dutch, Belgian, French, British, Polish and German armies in 1939/1940
  • Officers represented on Corps level and higher with biographies, individualized stats and special action cards
  • Bonuses for concentric attack, divisional cohesion and HQ influence
  • Realistic logistics modelling supply and replacements
  • Team play options to allow up to 9 people to PBEM it out against each other or the AI
  • Free setup variant to change the initial historical dispositions and try different defensive or offensive strategies
  • Three map zoom levels to aid in portraying the strategic, operational, and tactical picture
  • Detailed combat resolution so you can analyze the performance of your forces in combat
  • Very large screen resolutions supported for massive displays (appropriate system specifications required)
Release date
VR Designs
Age rating
Not rated

System requirements for PC

  • OS: Windows XP, Windows Vista, Windows 7
  • Processor: 1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power.)
  • Memory: 2 GB RAM
  • Graphics: 8MB video memory
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

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Decisive Campaigns: The Blitzkrieg from Warsaw to Paris reviews and comments

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Microsoft from Deutsch
Ah, yes. At the Moment, this country is romanticizing Again, thankfully days long gone. Not me. But still, it took me back into the Decisive Series. Each of the three Parts has its own Character (see my Review of Barbarossa). But "From Warsaw to Paris" is my favorite one thanks to the greatest Replay value. What it is: An Operation-based Strategy game. Hexfield Strategy Turn-based What it doesn't include: Great Unit Development (Experience increase, new Perks, etc) Unit purchase RPG Elements The Campaign includes three Cards. Fall White (Poland). Fall Yellow (Benelux and then France) and Sea Lion (Invasion of England) as well as these as single scenarios and playable In Multiplayer. We begin as thousands of Times before 1939. The Troops stand at the German-/Czech Border in their Disposal rooms and wait for our ingenious Orders. And then off you go. As usual, we chase our Platelets over the Map and try to conquer victory points with minimal losses of our own. We Know. What makes this Game so special is the Card System and random Events. There are so-called political Points, these serve as Currency to play different Cards before the Start of The Operation. E.G. Weather Report or better Reconnaissance. But also to prevent big Events such as American Volunteers from Defending Britain. In Addition, from The Corps level (for Air Force soldiers: Gruppe/Zug/Bataillion/Regiment/Brigade/Division/Korps/Army group), the historical Personality (who leads the Corps) is depicted with its Strengths and Weaknesses. They also have hand Cards to influence Offensives, Defenses or Mobility of their subordinate Group parts. The Smallest Playable Unit are Battalion And Regiment. The Cards come with Events. There Are EVAC zones that want to be blocked To prevent fleeing Troops from participating in the next Operation. You know. The Desast ..., uh Wonder of Dunkirk. The Dutch Flood their Forests, the British used chemical Weapons, etc. Depending on your own Performance, the following Operations then play out more easily or heavier. And that's where the Game does a Job. Initially, I really struggled in Poland and had no Chance in the operations that Followed. So I had to take back my Impatience and take My time. In Short. I played the Game as planned by the Authors. I thought before every Move and every Attack and went through a Checklist. What is the Reconnaissance Level of the surrounding Area? Can there be Surprises? Is my Unit the right one to attack? Cohesion. Fighting Value. Morality. Penetration. Does my Head Of the Corps have to play a Card? If I go there, do I overstretch the Supply? Worth massaging more Troops and waiting a Round. Do I Have Artillery or Air force? The Air Force, by the way, works like in real. Garn't. Chic at seeing the Gentlemen with the Extra Food, but quite ineffective. By the Way, the Degree of difficulty is customizable in Parts. So. A Must for Gary Grigby's Fans. The Complexity could go through for some as a "hardcore Strategy." So obacht! There is also nix for the Eye. And Case Yellow is big. A Round can take up to an Hour if you actually check each Option. But quite honestly. Enumbing The French in Sedan 1940 With Tank groups and teaching them Mobile Warfare is definitely worth it again and again.
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