Deck of Ashes reviews

Translated by
Microsoft from French
Early access review a game with a strong potential, the principle of gamplay is very interesting, moreover, there is a cruelly lack of progress: I finished once the campaign and the only bonus I got was only map maps that I could potentially the Court of a subsequent party. the camp is impossible to improve in view of the resources requested and the one that can be received. What makes one is obliged to leave in the same way every time, improvements are essential and once we have invested in it we have nothing, even after scratching has 100% the map propose. I think that the improvement should not be eliminated between several parts, it will give a little progress in the course of the game, and tad me even also it would take at least a hundred hours of play to finish the improved.... Moreover we really have a feeling of need of luck, a mistake is fatal and sometimes one more too the choice.... who make the experience very punitive.. in possitive we can not prevent to underline that the gamplay and original and interesting, the artistic direction is nice and that without this feeling of non-progress misled the game hours the game will be really great. I asked to get reimbursed because I do not have a lot of funds available, but I think all of even reinvest in the game to see if it progress well.
Read more...
Translated by
Microsoft from French
Early access review as it is (early access of April 14th) I can not recommend this game. The base is interesting but in my opinion suffers some flaws some of which are going to be difficult to balance. Among the desirable and easily feasible improvements:-an acceleration of the game rhythm-a balancing of the difficulty (chance plays a big role, and not so much in the deck but rather in the exploration). -in relation to the difficulty: allow an evolution of the permanent camp of one party on the other. There, unlike many rogue-like, one does not really profit from the death of our previous characters (apart from unlocking some new cards for the game). -more variety in maps and game styles possible. For now the combos are quite weak, even really risky (e.g. Some cards only work in our discard, but are likely to be regenerated randomly during the game, CF mechanical lower, rotting our hand of useless cards-while in itself they do not have an extraordinary effect either anyway). Among the points that embarrassed me and that will be difficult to deal with without modifying in depth the mechanics:-our deck runs out quickly, very quickly. The game then offers you to suffer a consequent loss of life points to randomly regenerate 5 cards of the discard-which includes penalty cards or cards that are useful only in the discard! There is a high risk of losing more than winning. -in the same logic, after each fight you can regenerate maps but in very limited number (and if you have to heal it is even more limited). In short: for now-and despite the sympathy I have for this type of game and its graphic paw-I am not convinced. To see when it comes out of early-access.
Read more...