Average Playtime: 2 hours

Deck of Ashes

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About

"The Outcasts brought Ash Curse upon us all, and they are the only ones who can lift it." - Ash Master.
Deck of Ashes is an adventure rogue-lite game with thoughtful and tactical card battles. Lead the cast of antiheroes on a quest for redemption. Explore the dark fantasy world. Complete quests and collect cards for your unique Battle Deck. Put your survival and resource management skills to the test when upgrading your Camp of allies.
The choices that drive your journey - where to go, which resource to collect, which risk to take, and which card to craft - are the difference between success and untimely demise.
Can you rid the world of the Ash Curse?Features
Creative deck-building - collect combat cards that fit your unique playstyle and crush the enemy!
Unique hand-drawn eerie art style.
Dynamic dark fantasy world - travel through a procedurally generated, changing world in search for cards, supplies and glory!
Various biomes that harbour different monster classes - each biome affects the gameplay and offers a unique set of opponents!
Survival and resource management - you have limited opportunities to restore health or spent cards, so use them wisely!
Camp - strategically improve your base depending on your style of play.
Permadeath - unless you use the help of dark magic, then when you die, you die for good.Deck-building done right
We provide you with the best deck-building tools we could develop. If you are a newbie - we got you covered, as there are sets of cards that obviously work well together. And if you are ready to go crazy with your own deck idea, there is a 100+ cards for each character to explore and combine. BEWARE: a ton of potential to go nuts with the unexpected combos!Dynamic and dangerous world
Deck of Ashes features a procedurally generated world where danger waits around every corner. Sudden ambushes, cataclysms, and random events will force you to constantly adapt and explore fleeting opportunities to gain an edge! Refine your strategy on the go to ensure your survival!Upgrade the Camp to meet your needs
Different strategies require vastly different upgrades of your Camp. The resources are scarce, and you won't be able to upgrade everything in one playthough, so choose wisely!

Platforms
Release date
Developer
AY Games
Publisher
AY Games
Age rating
Not rated
Website
https://aygamesco.com/

System requirements for PC

Minimum:
  • OS: Windows 7, 8, 10
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 512 Mb capable of OpenGL 2.0+ support
  • Storage: 5 GB available space
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Last Modified: Oct 30, 2023

Where to buy

Steam

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Deck of Ashes reviews and comments

Translated by
Microsoft from French
Early access review a game with a strong potential, the principle of gamplay is very interesting, moreover, there is a cruelly lack of progress: I finished once the campaign and the only bonus I got was only map maps that I could potentially the Court of a subsequent party. the camp is impossible to improve in view of the resources requested and the one that can be received. What makes one is obliged to leave in the same way every time, improvements are essential and once we have invested in it we have nothing, even after scratching has 100% the map propose. I think that the improvement should not be eliminated between several parts, it will give a little progress in the course of the game, and tad me even also it would take at least a hundred hours of play to finish the improved.... Moreover we really have a feeling of need of luck, a mistake is fatal and sometimes one more too the choice.... who make the experience very punitive.. in possitive we can not prevent to underline that the gamplay and original and interesting, the artistic direction is nice and that without this feeling of non-progress misled the game hours the game will be really great. I asked to get reimbursed because I do not have a lot of funds available, but I think all of even reinvest in the game to see if it progress well.
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Translated by
Microsoft from French
Early access review as it is (early access of April 14th) I can not recommend this game. The base is interesting but in my opinion suffers some flaws some of which are going to be difficult to balance. Among the desirable and easily feasible improvements:-an acceleration of the game rhythm-a balancing of the difficulty (chance plays a big role, and not so much in the deck but rather in the exploration). -in relation to the difficulty: allow an evolution of the permanent camp of one party on the other. There, unlike many rogue-like, one does not really profit from the death of our previous characters (apart from unlocking some new cards for the game). -more variety in maps and game styles possible. For now the combos are quite weak, even really risky (e.g. Some cards only work in our discard, but are likely to be regenerated randomly during the game, CF mechanical lower, rotting our hand of useless cards-while in itself they do not have an extraordinary effect either anyway). Among the points that embarrassed me and that will be difficult to deal with without modifying in depth the mechanics:-our deck runs out quickly, very quickly. The game then offers you to suffer a consequent loss of life points to randomly regenerate 5 cards of the discard-which includes penalty cards or cards that are useful only in the discard! There is a high risk of losing more than winning. -in the same logic, after each fight you can regenerate maps but in very limited number (and if you have to heal it is even more limited). In short: for now-and despite the sympathy I have for this type of game and its graphic paw-I am not convinced. To see when it comes out of early-access.
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