Deep Blue reviews

Translated by
Microsoft from Russian
Product received for free Deep Blue is a 2d platformer with a change of planes. Everything is banal and simple, the ball automatically rolls on the platform, you only have to dodge the tentacles, direct it to the special areas that will open the exit from the level, and then, in fact, to that very exit. Moving planes is very sharp, people with a weak stomach apparatus is unlikely to like it. Graphics are acceptable, music monotonous and boring, bugs fix. Bottom line: Very boring. P.S.: The reviews to buy is not good.
Translated by
Microsoft from Italian
Product received for free Deep Blue is a game in which we are a heroic form of ball, with which we should come to a portal to save that particular galaxy. Obviously at the end of each level we will be given from 0 to 3 stars for the time spent, if we took all the objects that slowly the game will explain ect.. The game is quite simple and with elementary mechanics and pleasant music. The only downside is the fact of the achievements that do not work, what explained already to the developer who seems not to fix it for now
Translated by
Microsoft from Russian
Product received for free "Congratulations, now you are lost in space!"-they warned... Perhaps This is a good toy for mobiles, but on the PC there are many other, more worthy projects to exchange for Your time. Ball with eyes and ears, we roll over the faces of complex squares of geometric objects, activate the "switches" and move into the portals to new levels. The more we play, the more often there are new enemies-annigiators, skills-gain for the character, changes the structure of levels and everything in this spirit. The Main claim to everything happening on the screen-a terrible dizzy camera. AT constant Movement (yes, the ball in any way painless not to stop!) It is practically impossible to disassemble, what hides at the nearest corner. That is, by and large, the player has to rely only on the ESP pre-show level and re-passing at failure. Therefore, the further we play-the more often restartuem. Yes, for the player provided some improvements to the hero, which slightly simplify the game, but for their unlock necessarily have to pass all the levels for a certain time and pick up all the collectible spheres. Probably, the game is just a niche and is intended for the audience, who loves to replay each level 10 times to get a minimum of 100% result on the points scored and time spent. The Paradox is that Steam does not open at all-it is another stumbling block for both ardent "compliments" and normal Steam users. Maybe we should just play in VR mode. All cards were knocked out in 21 minutes. There is nothing More to me here... 5/10 P.S. I Absolutely do not understand why the reviews of the game called platformer (maybe a little levels passed?)? We are 90% of the time spinning on the cubes and only occasionally jump over the progalines between the structures. Probably, then Dead Space 2 is also exactly the same platformer with elements of survival.
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