Deep Into Work
About
The game is set inside a submarine, at the end of World War 2. The player is a soldier, stuck inside the submarine, which is damaged and stationary at the bottom of the ocean.
Our protagonist will have to maintain his daily routine in order to keep the submarine intact, but strange things keep happening around him.
FEATURES LIST:
- Exploration
- Puzzles
- Atmosphere
DEVELOPED BY:
MAJESTIC SUSHI
(EVENT HORIZON SCHOOL MILAN, YEAR 1, 2021/2022)
Programming:
- Davide Bersini
- Marcello De Bonis
- Kevin Salimbeni
Game Design:
- Cristian Talpos
- Domenico Sirio
- Leonardo Gatteschi
- Lorenzo Tedeschi
- Luca Martino
- Martino Ghio
- Simone Genovese
3D Art:
- Chiara Cammalleri
- Davide Medici
- Francesco Catenazzi
- Lorenzo Scarafia
- Omar Donghi
Concept Art:
- Andrea Alessandra Dioli
- Andrea Rutigliano
- Daniele Basilico
- Riccardo Cavalli
- Claudia Elena Rast
- Tommaso Braggion