Average Playtime: 2 hours

Deep Sixed

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About

We're not alone here. A secretive corporation that holds a monopoly on the technology necessary to "fold space", travelling light-years in mere moments, has shown an obsessive interest in a large uncharted nebula in a distant arm of the galaxy. ​ The Pilot is working off the remainder of her sentence as an involuntary stellar cartographer for this corporation. She has been issued a small spacecraft that is equipped with a finicky deep space scanner and the support of an infantile Artificial Intelligence unit, and given orders to map as much as possible and report back with her findings. ​ What she discovers out there will change her life forever, if she can get back home in one piece. Features Life without an "undo" button. Your ship stays with you from start to finish. If something breaks, it'll stay broken until you figure out how to fix it. A universe of procedurally generated mysteries for the ambitious explorer. A diverse ecosystem of intergalactic fauna with their own predator, prey and scavenger roles to play. A steep difficulty-curve that will push your ability to stay calm under pressure to the limits. A compelling story of friendship and compassion that promises to surprise and entertain.
Platforms
Developer
LRDGames, Inc.
Age rating
Not rated
Website
https://www.littlereddoggames.com/deep-sixed

System requirements for PC

Minimum:
  • OS: Windows 10, 8, 7, Vista, XP
  • Processor: 1.6 GHz
  • Memory: 512 MB RAM
  • Graphics: 32-bit SVGA Video card
  • Storage: 1200 MB available space
  • Sound Card: DirectX compatible
Recommended:
  • OS: Windows 10, 8, 7, Vista, XP
  • Processor: 2 GHz
  • Memory: 1024 MB RAM
  • Graphics: 128 MB
  • DirectX: Version 9.0
  • Storage: 1200 MB available space
  • Sound Card: DirectX compatible

System requirements for Linux

Minimum:
  • Processor: 1.6 GHz
  • Graphics: 32-bit SVGA Video card
  • Sound Card: DirectX compatible
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Last Modified: Aug 28, 2019

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Deep Sixed reviews and comments

Translated by
Microsoft from Spain
Oh, you needed that laser turret to defend yourself from an aggressive alien? Too bad you have run out of energy... You better get down to the machine room, check the electric panel... Aha, it looks like a short circuit. What Olles is an alien butting against the hull? Ok, for the graphics on the diagnostic panel it has to be a short circuit, lower the automatic turret room in the fuse panel and take a spare cable and pliers from the drawer. Get Back to the Turret command post... Eeew, has vomited green mucus in the chamber, that disgust! Open The electric panel, cut the broken cable with the pliers, put the new cable in place, another ball of alien vomit has impacted us, goes down to the machine room, raises the turret automatic, runs back to the turret, points, shoots, shoots, the laser is Scalibrando... Anyway, I'll fix it later, just two more shots! Shoot, shoot, damn alien seagull stand still for a second, shoot, shoot, SHOOT! Fweeew! We did it. Open the turret calibration panel. Let's see, where to calibrate the bloody laser? "Warning: Incoming Object" You Can't be serious! You Look at the short-range scanner, something approaches from the other side of the ship, you run to the turret room closest to the object and poke a punch to the button to raise shields as you enter... This is not a glorious space simulator in which everything works reliably, is a mental torture in which you face the chaos of a small and fragile ship in a hostile environment, and you're going to have a great while keeping this piece of flying junk running. At any time a subsystem of your ship can start doing strange things or directly shutting down. You'Re Going to laugh for not crying when on more than one occasion you have to reinstall the firmware of a long-range scanner, or you have to hit with a wrench the block of batteries of the ship to stop making the Fool , or you have to change the controller chip of an oxygen recirculator. Do You Have serious problems of self-control or anger management? Do You stress easily? You Better find something else. Would You like to try a different roguelike in which instead of monsters with impossible combat patterns and unfair attacks that will kill you with a blow, you have to fight against the time and the unforeseen that are accumulating complicating a situation of entry not Too easy? Do You Want to know that feeling of "I have to understand and keep this machine going or I'm dying" that astronauts should feel in the real world? Give this a try.
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