Deep Under the Sky reviews

Translated by
Microsoft from Deutsch
Have mixed Feelings about this Game. Basically, there is an interesting Game Mechanic: You start with a movement up to the right and then have movement stations per Level 1-5, which you have to perform in a predetermined Sequence of the series; These executable Movement actions are, for example, flying in a predetermined direction (upwards, downwards left, ...), flying into the current Direction of flight, or turning into a Sphere. As a result, you are constantly in the Air and have to perform the next Movement action at the right Moment. That is the Challenge, because the Goal is to destroy several Creatures in different Places in the Level by Touch. The Gameplay is interesting, you only think through all the Limitations that you have and through which the Path in the Level is often dictated, you would solve the Level immediately-but that's not the case! Often you don't think until you get to how to reach supposedly unreachable Places. But a real Enthusiasm has not developed with me. I think this is due to the following Points: 1. The Game Mechanics seem too constructed. Why do I decide what actions I have to take as a Jellyfish one after the Other? It doesn't make Sense in the Context of the Game! It would just have to have a little story-like meaning, for example there is an evil Jellyfish Ruler in the Universe of the Game who controls our Thoughts and tells us how we move-now quite simply speaking, that too would still be insufficient. But so completely without any Meaning of game Mechanics, the whole thing feels somehow constructed. 2. The Role of the Avatar (= The Jellyfish) is not clear. You control a Jellyfish all The time, which is shot out of a large Mother Jellyfish every time after a Death (?!). Why are we here? What exactly am I? What are we doing in this World? Why can I do these Movement actions? You just don't even develop a Sense of what the whole thing is supposed to do here. So all the Time you feel more like you're in a vacuum. 3. Game Mechanics don't excite enough. I've played the Game for two Hours so far, but unfortunately I have to say that the Gameplay doesn't really excite me. I don't think the Combination of different Movement Actions gives that much; So the quick Execution of the Actions in a row simply does not create a special Feeling. I can't specify somehow, but in the current Form the Gameplay just doesn't have enough ' game potential ' Or ' Freedom ' for me, which I designed myself as a Player. I just feel like someone who pushes the Space bar at the right Moment. Even at the End of each Level, I somehow don't feel ' Satisfaction ' or the Sense of Achievement. However, the more I write, the more uncertain I am at how much I can get involved in the Game and not rather my Preferences. Maybe I'm just not the Guy for this Kind of Game, because ultimately it's all going very much in the Direction of casual games. Needs to think about it xD. For The Time being, however, there is rather no Recommendation.
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