Average Playtime: 1 hour

Deep Under the Sky

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About

Try life as a strange jellyfish on a remarkable world. Learn to fly through the skies of a psychedelic Venus, to explore and flourish.

Fling, jet, grapple and roll your way through 80 levels of tentacle-flying physics fun. Time your bursts just right to explore every cleft and cranny of the floating beasts inhabiting the mysterious dark side of Venus. This game uses only one button but don't be fooled - you'll have to think like a jellyfish and zen to the heady biorhythms of the planet before you learn its secrets.Key Features
  • Trippy chillout soundtrack
  • 80 levels in four gorgeous worlds to explore
  • Jet-powered jellyfish with grappling hook tentacles
  • Only one button - play while petting your cat!
  • Hidden bonus stars that I bet you can't reach
  • Secret (well I just ruined it didn't I) hardcore mode
  • Physics based explosions - jellyfish bits everywhere!
  • Turn into a ball and roll like Samus
  • Bouncers, gates, mines and other obstacles
  • More particle effects than your human brain can handle
Platforms
Release date
Developer
Northway Games
,
RichMakeGame
,
Colin Northway
Publisher
Northway Games
Age rating
Not rated
Website
http://deepunderthesky.com

System requirements for PC

Minimum:

System requirements for macOS

Minimum:

System requirements for Android

3.0 and up

System requirements for iOS

iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Sep 29, 2022

Where to buy

Steam
Google Play
App Store

Top contributors

Sinkler

1 edit
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Deep Under the Sky reviews and comments

Translated by
Microsoft from Deutsch
Have mixed Feelings about this Game. Basically, there is an interesting Game Mechanic: You start with a movement up to the right and then have movement stations per Level 1-5, which you have to perform in a predetermined Sequence of the series; These executable Movement actions are, for example, flying in a predetermined direction (upwards, downwards left, ...), flying into the current Direction of flight, or turning into a Sphere. As a result, you are constantly in the Air and have to perform the next Movement action at the right Moment. That is the Challenge, because the Goal is to destroy several Creatures in different Places in the Level by Touch. The Gameplay is interesting, you only think through all the Limitations that you have and through which the Path in the Level is often dictated, you would solve the Level immediately-but that's not the case! Often you don't think until you get to how to reach supposedly unreachable Places. But a real Enthusiasm has not developed with me. I think this is due to the following Points: 1. The Game Mechanics seem too constructed. Why do I decide what actions I have to take as a Jellyfish one after the Other? It doesn't make Sense in the Context of the Game! It would just have to have a little story-like meaning, for example there is an evil Jellyfish Ruler in the Universe of the Game who controls our Thoughts and tells us how we move-now quite simply speaking, that too would still be insufficient. But so completely without any Meaning of game Mechanics, the whole thing feels somehow constructed. 2. The Role of the Avatar (= The Jellyfish) is not clear. You control a Jellyfish all The time, which is shot out of a large Mother Jellyfish every time after a Death (?!). Why are we here? What exactly am I? What are we doing in this World? Why can I do these Movement actions? You just don't even develop a Sense of what the whole thing is supposed to do here. So all the Time you feel more like you're in a vacuum. 3. Game Mechanics don't excite enough. I've played the Game for two Hours so far, but unfortunately I have to say that the Gameplay doesn't really excite me. I don't think the Combination of different Movement Actions gives that much; So the quick Execution of the Actions in a row simply does not create a special Feeling. I can't specify somehow, but in the current Form the Gameplay just doesn't have enough ' game potential ' Or ' Freedom ' for me, which I designed myself as a Player. I just feel like someone who pushes the Space bar at the right Moment. Even at the End of each Level, I somehow don't feel ' Satisfaction ' or the Sense of Achievement. However, the more I write, the more uncertain I am at how much I can get involved in the Game and not rather my Preferences. Maybe I'm just not the Guy for this Kind of Game, because ultimately it's all going very much in the Direction of casual games. Needs to think about it xD. For The Time being, however, there is rather no Recommendation.
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