Average Playtime: 1 hour

Defenders of Tetsoidea II

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A fun and emotional RPG about two classmates at a magic academy who get caught up in a dangerous struggle. Choose from nine different classes for each of the four characters you get in your party. This is a short (approximately 2 hour) RPG that will hopefully satisfy any nostalgic itch you might have for this type of game. The game also features a tasteful selection of music and artwork. There are plenty of maps to explore and tough bosses to fight! Be warned though that there is some strange, slightly immature humor that you may appreciate.
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Developer
Brewsterland Studios
Publisher
Brewsterland Studios
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: WindowsR 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or better
  • Memory: 2 GB RAM GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0
  • Storage: 475 MB available space
  • Additional Notes: 1280x768 or better Display
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Defenders of Tetsoidea II reviews and comments

Translated by
Microsoft from Russian
Defenders of Tetsodia 2, RPG-mediocre Rollevka on RPG Makere, in which all the emphasis is placed on the Boevka. And the second part is free when the first is sold for money. Lol! Plot. The Team of the recently completed Mages Academy is sent to the Mage's Guild to defend the world. The Plot here is so-so and it's for a tick. For example, it all starts with the fact that we have to kill the hand boss, as an exam, then we go to the missile base (Magee. On the missile base. WTF?), and further on the growing absurdity. Strange humor and jokes that mention the Razrabi in the annotation to the game, it is for example a diaper with an anime character (so in the description) which can be applied on our Persian to raise stats on magic. That's funny? I'm not really. Gameplay. All the emphasis in the game on the Boevku. And Magical. That is, each Persian we can choose two specializations, but the second will still be magical, and the enemy Beats more magic, to which mages that logically, more stable. Thus it is necessary To take at least one thief (Thief) for locks to open more nobody knows, and chests with them a lot. In addition, there is a big emphasis on the greend, because there are large, but half-empty and goofy locations in which the fights happen every couple of steps, and you can escape, but still have to fight, because not raising a lot of levvel, to pass the bosses is not real. So The Greenard is here, our all. Graphics and sounds. All Standard for RPG Makere, and all the same can be found in many other games on it. What is worth mentioning-so it is very dull levled-design, because the levels are large, almost empty, and made tedious and boring. As a result. Game on the RPG Makere, where except as more \ Less decent boevka, there is nothing good. Artas and music standard for RPG Macer'a, Plot No, humor sorryny, some interesting chips are not. If you want a few hours to grin mobs in the entourage of jRPG, it will come down, but for more it is pointless to count. 4 Magicians out of 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126193393 P. S: If this review was useful for You put like, and also add friends and subscribe to me as a curator-Reviews online
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Translated by
Microsoft from Deutsch
Yes, what to say ... Short And Knappe Story, after about 1 Hour it is unfortunately played through, just played 4 summonmages ... With the summons is the game just how best to express it ... Banal. 4 chars which all normal mobs no matter how many onscreen are 1shotens for 40-60 mana, endboss is somewhat crisp, lay vllt at my set up, but nevertheless folded after ner handful potions:) Graphic 7//10 for the Genre, partly loveless complete filler packed between, yet it irritates with the 90s rpg Charm a la SNES//Sega, you know the usual Suspects of the Genre. Sound 10/10 except for smaller sound Bugs, the Sound already animates the Basing of the Mobs:) Dialogues > 3/10 too short, too scarce, partly incoherent and thrown down to the Fast gameplay > 9/10, since the classes are something of unbalances, did not see in any RPG game so far as weak warrior/Paladine whatever as here. The Mages are easy over 9000, in Proportion. The Thief is only worth it If you have to open 2-3 Chests more, but which is not really Lohen (spoiler) Nen mage Rod with neat melee dps, but no affixen (ergo useless, Junk to blurting) The Ultis of the Chars are also something ... Well... Say a Mage or Thief with a Crit makes 50% more dmg on average than the Warry with its "ulti," the Mage ulti, is also laughably little in proportion to its Summons. But it doesn't cost a Mana (which really doesn't Matter here ...) The Thief Ulti is Okay, with a lot Of Krit and everywhere,%, which you can take with you, + his Self-buff, he can already push 3 nice Crithits to 1x, but this again fizzles out very quickly in the course of the Fight against the Mages, even if he always "meet criten + ..." Dignity "< Everything in al Anylem, nice Indy Game, please don't expect too much, They really shouldn't ask for money for that either. You can't compare it here with Final Fantasy, Secret of Mana, Teranigma etc, because the Intos have been playing there almost a long time ...:) Nothing but Defiance, I can recommend it to any time You are looking for a successful Nostalgia game, I hope the "Developers" will hit a game with the Potential and more with the potential and more With some more Content like 10h + and some more Ballance among the Classes out of class "Conclusion: You should play it 1x ha That, again, though, I wouldn't play it again. Lg Traffy
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