Destination Primus Vita - Episode 1: Austin
About
Get ready to live the extraordinary experience of our SIX crew members aboard the Beaufort ship, en route for Primus Vita.
Destination Primus Vita is a video game featuring narrative and traditional puzzles set in a science-fiction universe. The world is a dreamlike construct created from the protagonist’s world, thoughts, and feelings while in cryosleep on the way to the planet Primus Vita.
The player will navigate from the main Puzzle Room in the train, to the Memory room, where s/he be able to interact with the other 5 companions. And find some clues to solve the puzzles, of course...
In the year 3044, a team of six humans travel to the planet Primus Vita to retrieve precious water that was stolen from them hundreds of years ago. A space voyage of 4 years in cryosleep awaits them.
After the arrival of previous teams on Primus Vita, the World Space Agency (WSA) noted that these long periods of cryosleep caused memory loss, depression and an overall loss of cognitive abilities in the soldiers and scientists who undertake these missions. To combat this problem, NIM, the AI on the Beaufort, created a way to stimulate the sleeping minds of their team members by making them live the Train experience.
Destination Primus Vita is a video game featuring narrative and traditional puzzles set in a science-fiction universe. The world is a dreamlike construct created from the protagonist’s world, thoughts, and feelings while in cryosleep on the way to the planet Primus Vita.
The player will navigate from the main Puzzle Room in the train, to the Memory room, where s/he be able to interact with the other 5 companions. And find some clues to solve the puzzles, of course...
In the year 3044, a team of six humans travel to the planet Primus Vita to retrieve precious water that was stolen from them hundreds of years ago. A space voyage of 4 years in cryosleep awaits them.
After the arrival of previous teams on Primus Vita, the World Space Agency (WSA) noted that these long periods of cryosleep caused memory loss, depression and an overall loss of cognitive abilities in the soldiers and scientists who undertake these missions. To combat this problem, NIM, the AI on the Beaufort, created a way to stimulate the sleeping minds of their team members by making them live the Train experience.
System requirements for macOS
Minimum:
- OS: Mac OS X 10.8+
- Processor: 2011 or newer Intel Core i5
- Memory: 6 GB RAM
- Graphics: Nvidia or ATi GPU with 1GB Memory
- Storage: 2 GB available space
System requirements for PC
Minimum:
- OS: Windows 7 or higher 64bit
- Processor: Intel Core i3 2.00 GHz or AMD equivalent
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
- DirectX: Version 11
- Storage: 2 GB available space
Destination Primus Vita - Episode 1: Austin reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free The battle for recovering the water from Planet Earth is about to begin. Although not in the way they imagine: puzzles, puzzles and exploration are the basis of this narrative game that inaugurates a franchise.
https://www.youtube.com/watch?v=6b_yYVjQMW0 More Analysis and criticism here [www.simpatiaporlacritica.com] Destination Primus Vita is a episodic game where we will put on the skin of different crew members of a spacecraft that has the difficult work of Travel to an inhospitable planet and recover the water that was stolen from the Earth. As they listen, a race of evil aliens (and quite large, by the way) stole all the water from the planet, which makes life impossible on Earth. Although scientists found a way to artificially create water, the situation became untenable and they had no choice but to entrust a mission to recover the water from the captors.
Inside the ship, an artificial intelligence materalizada in a small droid, orders operational issues and manages the cryogenic capsules, where the crew must remain to withstand the light years that will require them to reach Primus Vita. This is where our adventure begins, because once we enter this state of preservation, the computer will mentally prepare us to confront the monsters that inhabit the distant planet. The gameplay of the game is just a simulation within the mind of the crew, in this Epidodio, Austin.
The game is a classic first person graphic adventure, where we will have to pay attention to tracks scattered by the scenarios and certain objects that will allow us to activate strange mechanisms and devices to advance the space station. The Most veterans will remember Myst, although it is a little fair example because it is not up to the narrative level. You May Be More related to The Witness, Tacoma, Gone Home, or a little of each. DPV has several successes, and of course, several failures.
Within the best of the game, there is the aesthetics and its graphic section, which flirts between the 3D world and a strong cartoon influence. The performance is really very good and there were no flaws in the movement or bugs when completing the puzzles (something fundamental of the genre), which gives us the frame enough to enjoy the game. However, there are complementary questions that stain a little the end result, being the main narrative quality of history, rather poor in general, with dialogues that do not provide immersion in this universe and characters that generally feel chatty .
We are Not going to fall strong for this detail, although we know that there are players who need a good story to get into the game world. Nor is it to solve puzzles "because yes", does not reach the superficiality of a mobile game, but having so many examples of excellent plots and complexity of characters (even in indie games) we can not overlook. The conclusion Anyway is good, it's a game to have in the library and spend a couple of hours unlocking artifacts and looking for clues and study materials.