Dice Walker
About
A casual puzzle game combining matching with timed strategy mechanics; perfect for short breaks. Copyright ©2020 Lewcid Systems, USA. Written by Lewey Geselowitz: http://www.lewcid.com/lg/aboutme.html
[Above]: adding another 6 to an active combo (6*7*2=84 points) with 2:02 minutes left.
Gameplay and Controls
- use arrow-keys or swipe to move cursor and roll dice (↑→↓←)
- match top of dice (2+2, 3+3+3, 4+4+4+4, etc.)
- add more dice (or 1s) to chain combo points before they sink.
- dice can be pushed or climbed when cursor has sunk to ground.
- game ends when time or empty spaces run out.
- score += number_on_top_of_dice * number_of_dice * combo_chain_length;
Four modes supported:
Dice Walker (WebGL, 2020) was written by Lewey Geselowitz and has evolved through-out the years as Evil Dice (Windows 98, 2003), Evil Dice PE (Pocket PC, 2003) and Evil Dice 2 (Windows XP, 2006). It was originally inspired by 'Devil Dice' (or 'XI' in Japan, Playstation 1, 1998)>, with it's ingenious dice matching concept; all code was written without reference to the original source, and new controls, timings and gameplay details were added for better keyboard/dirpad/touch gameplay. During development it was first written in C++ over OpenGL for Windows 98, adapted to Win32 GDI for Windows CE touch support, then C# over DirectX for Windows XP, and now C# over Unity 2020 for WebGL (iOS/Android/Linux versions available seperatly).
TeamLewey Geselowitz - Gameplay
Jean-Pierre Allers - 3D Modeling
Richard Bermudez - Co-Development
James Mathew - Soundtrack and Music
Lissette Berlanga - Testing and Girlfriend