Psychonauts
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Apr 1, 2005
Average Playtime: 3 hours

Psychonauts

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About

Double Fine Productions and Tim Shafer are known for making very curious games out of amazing ideas. Psychonauts is exactly about some idea. You have to get inside people's mind and help them fight with their fears or memories from the past.

We follow a story of Raz, who runs away from the circus and goes to the summer camp for Psychonauts - people with special abilities. They refuse to teach him but allow him to participate in "Basic Braining" course. When his talent becomes clear, he's being invited to an experiment. After receiving a vision, he realises that there's a sinister plan behind the camp and only he can save everyone there.

The game exists in two different worlds - a real one and a mental one. If the real world leaves no question about it, the mental world is one of the most interesting features of the game. Twisted minds, memories from the past and deepest fears is something you are about to encounter with. Having a number of abilities like telekinesis or invisibility will help you cure a person's psychological issue.

System requirements for iOS
System requirements for PC
  • OS: Windows 98 SE/2000/XP
  • Processor: 1.0 GHz Pentium(R) III and AMD Athlon(tm)
  • Memory: 256 MB of RAM
  • Graphics: 64 MB GeForce (tm) 3 or higher or ATI(R) Radeon 8500 or higher (except GeForce 4 MX and Go series)
  • DirectX®: version 9.0 or higher (included with game)
  • Hard Drive: 3.75 GB minimum hard drive space
  • Sound: DirectX&reg 9.0 or higher compatible sound card
  • Controls: Windows-compatible keyboard and mouse
  • OS: Windows 2000/XP
  • Processor: 2.0 GHz Pentium(R) IV and AMD Athlon(tm)
  • Memory: 512 MB of RAM
  • Graphics: , 128 MB GeForce FX 5600 or higher or ATI(R) Radeon 9600 or higher
  • DirectX®: version 9.0 or higher (included with game)
  • Hard Drive: 6.0 GB minimum hard drive space
  • Sound: DirectX&reg 9.0 or higher and Sound Blaster Audigy 2 series sound card
  • Controls: Game Pad (optional)
System requirements for macOS
  • OS: Snow Leopard 10.6.8, or later.
  • Processor: Intel Core Duo Processor
  • Memory: 2 GB of RAM
  • Graphics: ATI X1600 / NVIDIA 8600GT / Intel HD3000 or better card with at least 128 MB VRAM
  • Hard Drive: 4GB minimum hard drive space
  • Controls: Keyboard and Mouse
  • Leopard is not supported
  • OS: Snow Leopard 10.6.8, or later.
  • Processor: Intel Core i Series Processor
  • Memory: 4 GB RAM
  • Graphics: ATI HD 3870 / Nvidia 8800GT or better with at least 512 MB VRAM
  • Hard Drive: 4GB minimum hard drive space
  • Controls: Game Pad (optional)
  • Leopard is not supported
System requirements for Linux
  • Processor: 2.0 GHz
  • Memory: 2 GB
  • Graphics: 128 MB VRAM with OpenGL 2.1 capable and Compressed texture support (S3TC)
  • Libraries: glibc 2.7+
  • Note: 32-bit native binaries only
  • Processor: 2.0 GHz
  • Memory: 2 GB
  • Graphics: 128 MB VRAM with OpenGL 2.1 capable and Compressed texture support (S3TC)
  • Libraries: glibc 2.7+
  • Note: 32-bit native binaries only
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If you haven't played this game in the past it would be a bit harder to recommend this game to you. Don't get me wrong, it's very funny in its character design, writing, it has very imaginative levels and level design sprinkled with a good story, but at the same time, it has by today's standards bad controls, finicky camera, and bad design choices. One which immediately comes to mind is when progressing through the story you come to a point where an optional item from the store is mandatory to pass through the story. So I had to exit the level and farm arrowheads through the camp so I could buy it, then get back to the level and resume the plot. There are plenty of obtuse design choices like that and there were plenty of moments there I died because of bad controls or camera angles, but this game has a heart and I can't deny that. Try it, but know what you get yourself into! 
Jesus CHRIST I fucking despise platformers. But this? This gets a pass for being the best-designed, funniest and weirdest adventure this side of the realm. God imagine if every game was written as well as this. 
«Beaten more than once»
Una obra maestra ignorada, de los mejores plataformas de su generación.