Average Playtime: 4 hours

Red Comrades 3. Return of Alaska: Reloaded

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About

World stands upon the brink of destruction all because of Pete and Vasily Ivanovich and their irresponsible use of priceless device – The Time Machine. Backwoods village was somehow teleported into the USA and it threatens to cause irreversible consequences for entire universe!
In order to save the world once again Pete and Vasily Ivanovich will have to get through fire, water and through… some other stuff and then again and again.
They will get really close to the worst criminals on Las-Vegas streets, enlist in the commandos and complete several missions for the USA government - to get rid of drug dealer's band in jungles of Central America, to fight against Saddam Hussein and even to make a trip to Alaska.
As usual, Pete and Vasily Ivanovich will get some help from their old friends from previous episodes. So meet the Anka (this time she is a FBI agent), Furmanov (he is a Mormon preacher now) and Kuzmich who suddenly discovered a rare artist talent. Of course, you will meet many new characters.

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System requirements for Linux

System requirements for PC

Minimum:
  • OS: Windows XP / Vista / 7 / 8 / 8.1 / 10
  • Processor: 1,5 GHz processor
  • Memory: 1 GB RAM
  • Graphics: 512 Mb
  • DirectX: Version 10
  • Storage: 1 GB available space
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Last Modified: Apr 2, 2024

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Steam

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Sinkler

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238 items
36.11%
Wonderland
Mexico has it all.
36.11%
Darwin award
We forgot about parachutes!
36.11%
Buck or doe?
Elementary, my dear, Vasily Ivanovich.
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Fair victory
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34 items

Red Comrades 3. Return of Alaska: Reloaded reviews and comments

Translated by
Microsoft from Russian
Product received for free If you have never heard of a series of quests about Petke and Basil Ivanovich Chapaev, then you are likely to quests-something is not fond of, because it is the one that is not a classic of domestic quest games. This version of the game has been republished by the Buka campaign with some technical and gamepad changes on board. Remastering brought the background to the background of 16:9-now you can play on widescreen monitors. This is the end Of useful innovations. Then There will be a lot of subjective negativity in the direction of the Help button and its mechanics. The Whole essence of quests lies in the long study of the territory, careful examination of the clip objects and careful understanding of the dialogues. In This genre, the player feels real satisfaction that he was able to solve a particular riddle or personally to get out of the predicament. This is how long to try to pass a difficult level in any shooter or defeat the impenetrable boss in the fighting. What did you do in the reissue of Petka for the third time? "Save" Button. As soon as the newly-baked player encounters the first difficulty, he is likely to open the inventory and click on the Cherished button. Not that it immediately solves the problem for you, but gives a tangible text hint, which is not difficult to understand. On the other hand, in some moments the wording of this very hint pleases, because at the exit was almost a riddle, although as light as possible, but to spread the twists a little bit, but will force. Though it was possible to make five-minute a timer which would work on a principle: If the player does not find or does not apply necessary for promotion on story object-the button of a hint becomes active. I understand that the release of Steam and its translation into English involves attracting new players who are not familiar with the series and are likely to not sit and think about where to use the lighter pistol and why it is Chapaev. But still clues, besides such explicit-is evil, which kills a part of the zest of the most insane quest, stimulates its rapid passage and minimal time. Of Course, you can click something and do not use, you say, but its presence unwittingly pushes the player to get a hint and save time. As for the graphics and sound, it's like before. Reissue decided not to modify the same way as The Day of the Tentacle and Full Throttle-it is for the better, because the second part of the zest of the cult series-it is its originality, color and heterogeneity-and this is all applicable, including its visual style. And It is the third part of the most, in my opinion the best and memorable. If you have previously played the Return of Alaska, you probably remember the music from the introductory movie. What movie reference? And the bar, which is open From dusk to dawn? Not Only that it is an explicit hint of cult works, so it is also some plot moments, which somehow yes fit into the overall picture and do not get out of track... of universal chaos. There were, of course, unpleasant moments in the form of bugs on the release. But After about a week there was a patch, which, like, everything corrected and I was able to finally pass the game to the end. I Went to the credits and in them I saw a lot of people to whom the publisher expressed gratitude for the beta test and purchase of the game in their store. That's how some lucky ones were able to put their name in the history of the wonderful series. I Wish I found out about the beta test too late, I would have you there all bugs caught some. Summing up, Red Comrades 3: Return of Alaska is still the same beloved by many third part. From the new in it only fit for widescreen monitors, button hints and captions with a list of people who have contributed to the release of the reissue. And the more notorious fans of humor began to zero and was not required. The Review is compiled by the author of the curator page-"Special Games Club"
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