Average Playtime: 1 hour

Died Of Fear

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About

Died of Fear is a casual game when you need to help Helenna to control his fear. Collect hearts and potions to regain her courage. Get treasures and avoid skulls but get them if you want to make more points. Game Mode Survivor - Every second her fear increases and she needs to catch the power-ups to keep the fear from growing as she collects as much as possible. Power-ups Each power-up has a specific function like reducing fear, increasing your score or both:

  • 1. Heart - Reduces a small amount of fear.
  • 2. Potion - Reduces a large amount of the fear.
  • 3. Skull - Gives 1000 points to the score but increases the fear drastically.
  • 4. Gold, Ring and Money - Gives 500, 200 and 100 points to the score, respectively.

You need to get a power-up before reaching the ground.Good Luck!
Platforms
Release date
Developer
Jorge Aires
Publisher
Jorge Aires
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP / Vista / 7 / 8 / 10
  • Processor: 1GHz processor
  • Memory: 512 MB RAM
  • Graphics: 1280x720 Window Mode
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 45 MB available space
  • Sound Card: DirectX Compatible
Recommended:
  • OS: Windows XP / Vista / 7 / 8 / 10
  • Processor: 1GHz processor
  • Memory: 512 MB RAM
  • Graphics: 1280x720 Window Mode
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 45 MB available space
  • Sound Card: DirectX Compatible
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
121
50.00%
Jeweler
Collect 150 jewels during one playthrough.
75.00%
Lover
Collect 100 hearts during one playthrough.
75.00%
Gothic
Collect 50 skulls during one playthrough.
100.00%
Millionaire
Accumulate 1.000.000 points.
100.00%
Collector
Make 100.000 points during one playthrough.
view all achievements
6 items

Died Of Fear reviews and comments

Translated by
Microsoft from Russian
"Died Of Fear" is a Simple casual arcade game in retro style. Run around the screen and catch falling objects to get more points and do not let fill the strip of fear. "Died Of Fear" is a bit reminiscent of the old game "Well, wait!" in which the wolf caught eggs basket. The Meaning is almost the same, but in "Died Of Fear" Gameplay is much easier, especially strain the reaction does not have to. Just walk across the screen and catch items to score more points. Instead of health in the game a streak of fear. The Fear is constantly increasing (the strip is constantly filled). No wonder the girl in the cemetery is scary. It is Necessary to constantly catch hearts and cones with a potion of courage to overcome fear (not to let the strip fill to the end). Skulls increase fear. If you want to get a corresponding achievement or score more points, you can catch these skulls. Do not forget to pick up treasures to earn more points. You can read other reviews and subscribe to our curators. Welcome! 5 minutes of game
Translated by
Microsoft from Russian
Plot. Well, if you can say so, the plot of the game is the following: the main character runs on (most likely) cemetery, flying away from ghosts and collecting, falling from the sky, Nishtyaki. Gameplay. At first glance, there is nothing special to say. Spavnimsya on the only location, on the one hand from US Spavnysya Ghost, and we start to run in the opposite direction. When confronted with a ghost occurs instant Game Over. However, after all, the gameplay can be disassembled and more detailed. In the upper left corner is a scale of fear. At Its filling also comes Game Over-the heroine dies of fear, as follows from the name of the game. The Scale of fear is passively filled over time. Also it is filled on one conditional division at selection of shards and collision, during jumps, with bats. To reduce the level of fear, you need to pick up the hearts (reduce the filling on one conditional division) and vials (reduce-to two conditional divisions). In Addition, under the scale of fear indicates the sequence of items that need to collect to move to the next level. Music. The Musical accompaniment here serves only one looped melody. But first of all, it's quite atmospheric. Second, filling the scale of fear affects the melody: When the fear increases, this melody begins to play faster and on higher tones, and when lowered-returns to the original sound. Graphics. There's nothing special to say. The Graphics are made in the style of not even sixteen-bit, and eight-bit consoles. Let's summarize. Of The pros of the game you can specify quite atmospheric music and a good simple gameplay. In the cons of the same game can record monotony gameplay. And for someone-also graphics. Is It worth playing your money? Frankly, I don't know. My score Game: 8 bits out of 16 possible. A more detailed overview
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