Dies Mortis
About
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STORY
Dies Mortis is a bittersweet story that presents a metaphorical view of death. The player goes through five stages between two worlds: the Absentia, a heavy world with a powerful architecture, and the Supermarket, an everyday element that everyone can hold onto. They are actually two sides of the same coin, deeply connected to each other...
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FRAMEWORK
This game has been realized within the framework of the Master "Immaterial Project" of the National Superior School of Architecture of Versailles.
Students work in groups of 3 and have two months to produce their game. They have never worked on UE4. They don't know how to program. This is their first experience as developers.
They used the design workflow of the architecture industry to make it.
You may encounter some bugs. Thank you for your understanding and have fun.
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GAMEPLAY / CONTROLS
This is a first person platformer with an intentionally high level of difficulty. You will jump from platform to platform in a world full of pitfalls. Do not underestimate this game's ability to drive you mad. Controls :
- ZQSD : Move
- MOUSE : Move view
- LEFT SHIFT : Sprint
- SPACEBAR : Jump
You can also play with a controller.
Depending on your level, this game could take you anywhere between 40 minutes to over an hour to finish. If you encounter difficulties, it could take you much longer.
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DEVELOPERS
Victor Estrade
Olivier Guiard
Nathan Martinez
Thanks to our teachers Fabien Duchene and César Trublard.
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INSTALL INSTRUCTIONS
Download the.zip file.
Extract.
Click on diesmortis.exe
Play.
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