Discharge (Jason Miletta)

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About

The goal is to last as long as possible. Your ship runs on a limited charge that decreases over time or when taking hits from enemy ships. You can regain charge by dashing through other ships or absorbing their shots by charging.

The game started as an attempt at Ludum Dare 39 - Out of Power, but didn't make it in time.  The game is incredibly bare on content but I've decided to focus on some additional polish, at least to the point where I'm ok to call it my first finished game.

This game also used Kenney's Asset forge which I can't recommend enough for creating models to prototype with, especially as someone who isn't the greatest modeler! 

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Jason Miletta
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System requirements for PC

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Last Modified: Jan 9, 2019

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itch.io