Average Playtime: 3 hours


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They lived normal lives in a small city in the heart of a prosperous country. They never knew that occasional clashes between separatists and the government might dissolve into armed conflict until it all went heels over head. Now they're caught in the middle of war zone as a deadly conflict turns the country into a wasteland. They aren't soldiers, and they aren't warriors. But they are going to survive. Your mission: lead a group of civilians out of the war-torn country.
This won't be easy. You'll be able to avoid the battlegrounds but not other survivors, squads, gangs and hordes - and you'll never know what their intentions are. Your choices will include hiding or attacking, and negotiating or engaging in trade, but you'll always want to think twice since the lives of the entire group will be at stake.

You can take only five people with you, so choose carefully. Some are good at providing first aid, others are excellent negotiators and still others have a way with technology.

You'll make your way through the open map. You decide where to go next.

Plan your way and carefully select your actions when coming across other teams. Improve the skills that will apply to your survival strategy.

Your team is represented by tokens on the map. You interact with the game through dialog and observe card-style battles. Your tasks: plan, guide and operate.
Release date
Alawar Entertainment
Age rating
Not rated

System requirements for macOS

  • Graphics: 512 MB or higher
  • Storage: 500 MB available space
  • Graphics: 1 GB or higher
  • Storage: 500 MB available space

System requirements for PC

  • OS: Windows 7/8/10
  • Processor: Intel Pentium Dual CPU E2180 2.00GHz or higher
  • Memory: 2 GB RAM
  • Graphics: NVidia 550 TI / AMD Radeon HD 6700
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • Sound Card: DirectX 9.0c compatible
  • OS: Windows 7/8/10
  • Processor: Intel Core i3 2.00GHz or higher
  • Memory: 3 GB RAM
  • Graphics: NVidia 550 TI / AMD Radeon HD 6700
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: DirectX 9.0c compatible
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Last Modified: Sep 17, 2019

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326,587 items
Fuel tycoon
Leave the country via the airport
Together until the end
Complete the game without losing a single member of the group
Sudden death
Win a battle with every group member in Ambush mode
Passport check
Leave the country via the checkpoint
Complete the first chapter without using a single first-aid kit
view all achievements
31 items

Displaced reviews and comments

Translated by
Microsoft from Deutsch
Displaced https://steamcommunity.com/sharedfiles/filedetails/?id=1580475212 POSITIVES + Apocalyptic Setting + lots of Small coherent graphic Images that match the current Event + all Texts in German + Characters have pros and Cons + Card that at the Beginning still Unexplored, can be travelled completely freely + Chance encounters + in the Camp you can Rest (costs Time), Cook (costs food), Hunt (costs time) or Explore (costs energy) + Despair and stress + Decisions that need to be made + Unlockable new Characters (but a Replay Value is scarcely present) https://steamcommunity.com/sharedfiles/filedetails/?id=1580476233 NEGATIVES-lousy graphics away from the Mood Marks-not even the Intro is set to music-no sound Effects, Not at Fights either! -Fight far too simplistic and undemanding implemented-not about Hours go by When Resting, but many Days to Weeks, so that I was on the road for a whole game Year (for 100 Playing Days, however, there is already an Achievement, so that you have all the more the Feeling that there is not something True)-days Of Rest apparently does not consume food-I Only Hunted once to try it out, as I could always find enough Food, which Makes hunting actually pointless-lack of Money was never present and there was hardly anything worthwhile to be bought (Weapons and Weapon Parts can be bought far too rarely)-some Quests or Events apparently lack closure (E.g. arrival of the Woman and her Child at the Rubble of their House)-quests partly illogical (E.g. a Group of Journalists who and previously accompanied us already have us But left for a long time And still appears in later Texts)-partly missing Options in Events so that you often can't make a Decision, as there is only one Option-bug: "other_group_battle_d6" Or "official_docs_d11" such a thing should not be visible Be or look different-Bug: Tooltipps don't always open-Bug: Instead of "Hunger" was translated in the Tool Tip as "Hunter"-bad End-the Playing Time of the 3 Chapters is much too short with only 1-3 Hours for a complete Pass-no Replay Value since Already during a Round of many repeated https://steamcommunity.com/sharedfiles/filedetails/?id=1580477020 FAZIT In Displaced of Mid-2017, it is about leaving a Country in which absolute Chaos and Anarchy has broken out. Exactly What happened, however, remains unclear. At the Beginning, you select 5 Group Members, most of which are ordinary Citizens, not soldiers or Fighters. Unfortunately, the Characters remain absolutely pale throughout the course Of the Game and you don't learn about their Past, Desires or Goals. In order to escape the Unrest, you have three Options at The Beginning: Over land, however, what you need the Right papers for (for everyone in the Group), over the Water by Ship for which you have to bribe a Captain with Money or by air, for what you need Fuel. You only move via The Map by icon, make Decisions in Text Dialogues and manage the rather minimal Group management in order to survive. In Fights you can decide which positions you want to take, whereby you can choose Between Roher, Secrecy or Hiding In the respective Position. The Fights look totally unspectacular, are boring and Animations in any Form are sought in vain. On Top of That, the Game seems unfinished in many Places. The most poor I found the completely missing Sound Effects. What is this? The Banner Saga Has done very well to infuse text boxes with coherent Sounds. Due to the unfinished state, barely emerging Atmosphere or Tension and only low Challenge, I can not recommend the Game. And what I didn't like, either, is that the Game tries to give the Player Feelings of Guilt about refugees without more detail on the Origins of the Chaos or leaving me with a real Choice. If you take the Issue of "Refugees" for a Game, I would have liked you to have had the Choice to De-escalate and Stabilize in the Region, with the Opportunity to rebuild everything, or at Least as in This War of Mine, on Site Endure. If you are interested in further Reviews of me, follow my Group.
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