Average Playtime: 2 hours


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Clockwork, set in the great mechanical city of Watchtower, is a story about unlikely friends coming together to try to fix an imperfect world. The city’s mysterious past is questioned when Atto’s trusty pocket watch suddenly wakes up and introduces itself as Milli. Renewed with a sense of purpose, Atto and Milli must explore the city, control time and confront terrifying bosses, before it’s too late.

Game Features
  • 60+ challenging puzzle-platformer levels through multiple districts of Watchtower
  • Unique time-manipulation gameplay mechanic with plenty of tricky puzzles
  • Rich and rewarding storytelling
  • Hand-drawn, steampunk-inspired aesthetic and smooth animations
  • Fantastically realized characters and the world
  • Action heavy boss battles

Explore as Atto
Atto was only eight years old when his body was encased in metal. He remembers nothing of the time before. He only knows that someone must have given him his beautiful pocket watch, and a restless urge to fix things.

Explore as Milli
Milli is a masterpiece of mechanical ingenuity. She has detailed knowledge of the workings of Watchtower. And more importantly: of time itself. Yet, she knows nothing of her origins, except that she was meant for a great purpose.

Welcome to Watchtower
In the ruins of a dead world stands the great city of Watchtower. The city has survived for four hundred years, longer than most of its citizens can remember. A few whisper about the time of the great plague; a time when the desperate survivors grew so afraid for their fleshly bodies that they encased themselves in metal ones - bodies that would rust and break down, but never sicken and die. Since then they have waited, counting the days as the city falls into ruin.

Explore the many districts of the city of Watchtower; from the festering, corroded slums of Poisonville to the glittering spires of Crystal Heights. Each rendered in a unique hand-drawn steampunk art style.

Are you ready to enter the world of Watchtower?
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista / 7 / 8.1 / 10
  • Processor: Intel Core i3 2.4 GHz Dual-Core
  • Memory: 2 GB RAM
  • Graphics: GeForce GT730 2GB
  • DirectX: Version 9.0
  • Storage: 3 GB available space

System requirements for macOS

  • OS: MAC OS X 10.10 Yosemite
  • Processor: Intel Core i5 2.8GHz Dual-Core
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Pro Graphics 6200
  • Storage: 3 GB available space
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Last Modified: Aug 28, 2019

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1 edit
Darkest Hour
Die during the Act 1 Boss Fight
Solve a Puzzle using a Time Remnant
Time Marches On
Solve a Puzzle with a Shamblebot
Ten Year Guarantee
Fix a Leg
Mechanical Masterpiece
Control Milli
view all achievements
23 items

Clockwork reviews and comments

Translated by
Microsoft from French
Product received for free "the principle of platform/puzzle game with a concept of limited clones that allow to unlock situations on time, we've seen this a hundred times. But in itself, why not! After all, if clockwork offered something new for the genre, or even if it showed itself more inventive in its level design, we would be a taker. But there, unfortunately, the game of Gamesoft is a chain of bad ideas. Cut into three worlds of twenty levels, the epic offered by clockwork offers a dull world to the player, by its atmosphere, the emptiness of its levels and its uninteresting characters. We play Atto, a young man whose pocket watch hides the young Milli in his bosom with interesting temporal powers. Together they will have to save their city from big bosses, without the goal being really clear to the player. The levels follow and amuse, until the too rigid jumps and shifting platforms with difficult to reach edges hinder the progression. Restarting six times a level to the mechanics learned by heart just because of a bug or a missed jump annoys more than necessary. It's a shame, all those little flaws. " Other reviews: http://www.gamesidestory.com/2017/08/31/rapides-critiques-aout-2017/
Translated by
Microsoft from French
As the little favorite that we can not refuse the indulgence, because, in the end, the experience is overall satisfactory, and the mixture of robots, to be Ethereal, and an immersive aesthetic atmosphere, is not going to leave you marble, and will push you to curl This adventure. We can regret:-that the readability of the levels is laborious, we often have to scroll 2 to 6 screens to plan our actions-that the speed of our friend floating is a hair too slow, so we try to do the levels "blind" what does not work JAMA is the first time-that the dialogues take place automatically, and fire during the crossed of the level, which little is annoying for a platformer-the jumps are a bit rigid, but it is a robot also, you have to understand-there is no control Once in the air, you have to predict the direction of the jump before but in the end:-the levels are still not too big as it finally, nothing has been done in the excess to artificially more complex-we like to be able to place our points of "reset" or good we appear-the platforms are well managed, the robot has a generous leeway to grasp the edges-the mechanics of doubles and always super interesting for planning, it forces us to think as too few games offer us-the Musics are discreet but stick very well with the ambiance-dialogues are a success, they will pick you up several smiles count about 5 hours to complete it, there are no bonuses, no hidden stuff, it's just a story, and it's fine as it. For 1E it should not be deprived.
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