Planet of the Eyes
About
A finalist for "Best Indie Game" at the Canadian Videogame Awards, Planet of the Eyes tells the tale of a service robot stranded on a mysterious planet.
With a stunning visual mix of puzzle and platforming challenges, an original musical score and fully voiced audio logs, Planet of the Eyes will sweep you away on the immersive journey of a lone robot in an unknown world.
GameplayPlanet of the Eyes will keep you on the edge and test your platforming skill. With quick respawns upon death and physics-based puzzles to solve, there is a mix of challenges that rewards experimentation.Handcrafted LevelsEach level is uniquely crafted to present puzzles and progression through the world. With environments that tie in seamlessly with the narrative, you’ll want to explore every corner to discover the secrets that lie beneath.Retro AestheticThe game art features smooth vectors and a rich colour palette, inspired by a retro sci-fi aesthetic; with original artwork by Vanessa Chia of Cococucumber.Mysterious Story & Atmospheric ScoreA dark story by Will O’Neill (Actual Sunlight) will be revealed, with a full in-game vocal narration by Alex Lewis. With an immersive score by critically acclaimed Sound Designer John Black, the atmosphere will haunt you on your journey through this world.Failure is FunWith more than twelve uniquely deconstructive robot deaths, every mistake in Planet of the Eyes is worth making at least once. The rest is up to you.Follow us:Twitter | Facebook | Press Kit | Website
With a stunning visual mix of puzzle and platforming challenges, an original musical score and fully voiced audio logs, Planet of the Eyes will sweep you away on the immersive journey of a lone robot in an unknown world.
GameplayPlanet of the Eyes will keep you on the edge and test your platforming skill. With quick respawns upon death and physics-based puzzles to solve, there is a mix of challenges that rewards experimentation.Handcrafted LevelsEach level is uniquely crafted to present puzzles and progression through the world. With environments that tie in seamlessly with the narrative, you’ll want to explore every corner to discover the secrets that lie beneath.Retro AestheticThe game art features smooth vectors and a rich colour palette, inspired by a retro sci-fi aesthetic; with original artwork by Vanessa Chia of Cococucumber.Mysterious Story & Atmospheric ScoreA dark story by Will O’Neill (Actual Sunlight) will be revealed, with a full in-game vocal narration by Alex Lewis. With an immersive score by critically acclaimed Sound Designer John Black, the atmosphere will haunt you on your journey through this world.Failure is FunWith more than twelve uniquely deconstructive robot deaths, every mistake in Planet of the Eyes is worth making at least once. The rest is up to you.Follow us:Twitter | Facebook | Press Kit | Website
System requirements for PlayStation 4
System requirements for Xbox One
System requirements for PC
Minimum:
- OS: Windows XP, Vista, 7, 8, 8.1, 10
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: Videocard bought after 2009
- DirectX: Version 9.0c
- Storage: 500 MB available space
System requirements for macOS
Minimum:
- OS: OS X 10.9 or later
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: iMac, MacBook Pro or MacBook Air bought after 2010
- Storage: 500 MB available space
Last Modified: Oct 9, 2022
Where to buy
Steam
PlayStation Store
Xbox Store
Top contributors
Planet of the Eyes reviews and comments
Translated by
Microsoft from French
Microsoft from French
This review was drafted with the only, the unique, inimitable * tatataaam * parallel Platypus.
Appeared on the Greenlight at the beginning of the year 2015, there was no doubt that the game of the Cococucumber team would get the votes of the players. With its allured colours, its sleek design and the fashionable "try and die" side, the game was quick to show the tip of its nose on the awning. And then with a Studio name like that, we can only do nice things, right?
The story begins unsurprisingly, as the little robot finds itself near the debris of a space shuttle from where it had to sneak away while we were on the title screen. And now we're going on an adventure. On our way, some audio cassettes come to bring us some welcome and unusual scenario flanges in this type of game to be underlined.
http://steamcommunity.com/sharedfiles/filedetails/?id=813610041 the voice-over tells us the serious tale of the death of the other crew members and the Intelligent robot design that we are. It follows the usual "you are our only hope, buddy" but still, this voice that will punctuate our advancement brings a bit of depth to the game. Only here, the story remains very confused so that at the time of the outcome we will tend to drop a "eh?" than an "Ahhh"...
The level design is a school case. We are entitled to the mobile platform that will ask us to play the tighters (twice), the pillars that collapse beneath our feet, the classic mushrooms "enough-big-and-stuffed-in-gelatine-to-make-bounce" or even the endless Pistons looking to crush us... Puzzle side, one would think that it is impossible to make a game of this type without going through the box "dangerous creature that must be baiting" or "ground switches that only wait to be crushed by the only movable objects of the sector (and which , by "chance", have a perfectly adapted size) ". We are a bit of a bad language, there are still some new puzzles, but the seasoned players will run without too much difficulty... Except in two particular places; namely: the moments stamped with infrequent passage Windows at the end of the game and a puzzle that suggests that it can be solved by running a little, while there is the solution several screens higher.
http://steamcommunity.com/sharedfiles/filedetails/?id=803373937 to this, add finally first and second plans that are sometimes indistinguishable and that will make you weigh against the game designer.
If the charm of planet of the eyes operates without difficulty in spite of its few errors of level design it is above all thanks to its very successful artistic direction. The colorful style without embellishments is already very pretty in itself but beyond that, the game shows itself as creative by letting us wander a mysterious world where live eels electric, friendly fireflies, giant beetles and where eyes, hoisted on tentacles, will continually scrutinte your actions. It is this aspect that will make us want to progress or even die, both the dead are varied and well animated (and the checkpoints very common).
http://steamcommunity.com/sharedfiles/filedetails/?id=803372983 as for the B.O., with its notes of soft and melancholic synth, coated with low and anguishing electronic vibrations, it recalls the abandoned and cryptic nature of a desert planet, littered with traces of an exotic civilization. Minimalist by choice, it sets the mood as it should.
In the end, play planet of the eyes to try a short, typed "try and die" session that remains, all things put down, rather easy to access. It's even a good entry in the genre because after putting your little hands on games such as the indetrônable limbo (which one feels well at times that planet of the eyes was inspired) no doubt you will be more demanding and more jaded with the idea of playing such a game. In the end, although he tries to innovate in game design, the game does not come out without leaving feathers and it will be worth first of all the detour for his strange universe and its visually very successful environments.
Read more reviews on my curation page: Kitsune's Guide