Average Playtime: 3 hours

Signs of Life

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About

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.StorySensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus. 4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction. The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.Features An expansive world with procedurally generated and hand-crafted content. Online Co-Op Multiplayer A bunch of weird alien creatures. Some familiar creatures. Chickens. Mining, hunting, gathering. Gobs of ores, materials and animal organs you can use to... Craft all kinds of weapons, armor, gadgets, furniture, etc. A bit of story and lore to hold the whole thing together. Eggs. All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars. Current State of DevelopmentSigns of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game. Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results. We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)Caveats/Issues Some sound effects are missing, but we are actively working on filling them in.
Platforms
Release date
Jan 27, 2014
Developer
Sweet Dog Studios
Publisher
Sweet Dog Studios
Age rating
Not rated
Website
http://www.playsignsoflife.com

System requirements for Linux

Minimum:
  • Processor: Dual-Core 2 GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 Compatible Graphics Device
  • Storage: 1 GB available space
Recommended:
  • Processor: Dual-Core 2+ GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 Compatible Graphics Device
  • Storage: 1 GB available space

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Dual-Core 2 GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 Compatible Graphics Device
  • Storage: 1 GB available space
Recommended:
  • OS: Windows 7
  • Processor: Dual-Core 2+ GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 Compatible Graphics Device
  • Storage: 1 GB available space
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Last Modified: Sep 15, 2019

Where to buy

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Signs of Life reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review "That's actually a great Game," that's how I wanted to start. Yet even as I was writing it, I knew that wasn't right. That's a great Game Concept! It's reminiscent of Starbound, of course, but I only joined Starbound via SoL. It looks good, plays well and the Story (the Part of which is there) is also ... Promising. Hardly Bugs, thoughtful Mechanics, all good. The Problem is that with my Playing Time (when Writing 34 Hours) you've already seen it all. Several times. Let's stick with the Comparison with Starbound: While SB has a certain Number of different Planets (they will be repeated in the course of Time), there is only one here. While you can fly Spaceships at SB, you can't do that here. Stations? No! A Moon? Nop! So It's ONE Planet, comparable to the size of the Planets at Starbound. Updates come every 6 Months if you're Lucky and are sometimes extremely small. The Core Content (the History) is hardly expanded. And what's there is just too little. If you are looking for manageable Entertainment, the €10 is also well spent, but I am very frustrated after the long EA phase (for me a good three Years). Unfortunately, I don't see the Light at the End of the Tunnel and I don't believe in it anymore. Der/The Developers try to maintain the Impression that the Game has not been abandoned. They respond to Feedback and questions VERY regularly AND briskly. Note the many reviews commented on by the Developer. However, apart from that, not much happens and not very quickly. So you can't call it an Abandonware, but it ultimately feels that way. Conclusion: Buy, if it's done (to the promised Extent), but don't let in on the frustrating EA.
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Translated by
Microsoft from Deutsch
Early Access Review Wow, just wow. When I watched the Trailer I already knew that this is a Game that is quite like my Format, it looked beautiful and made interesting. So Bought it and installed it to me. Then I launched it. The Menu is lightweight and unproblematic, beautifully made, short the Settings made and then new Game, a Figure collapsed and finished. Then the first Impression, my Character hunts in a Capsule towards the Ground, I look for a suitable Landing Site and land. The Tutorial is simple and pleasant, the most necessary is explained, also the Hud is made wonderfully, which, however, takes a little getting used to are the Quickslots, which cannot be occupied but whose Occupancy is prescribed and different Groups Include. I spent the first Hour doing things, making their first Weapons and creating an Armor. I built myself a Shelter and started Digging. It's fascinating how nice it can just be to budget, it wasn't a big one at the beginning, you look for your Veins and dig them out, build a Melting Furnace and create Ingots. The deeper you dig, the more fascinating It becomes, you meet new creatures, new Ores are found and the List of Things you can make is overwhelming. After 20 Hours I dug my Way through the lowest Level of the Planet in a circle, found Transmission Points and set up a nice Base, I have actually achieved pretty much everything I wanted for the moment and is now euphorically waiting for the next Update. I implore you, carry on like this! This Game has incredible Potential! (\(^.^)/) It really should become that you have a basic Planet, spread on it and build a Base from which you visit other Worlds, explore new Things, it's a Game of infinite Possibilities and that's exactly what I want xD
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