Average Playtime: 3 hours

Signs of Life

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About

Signs of Life is a non-linear, surreal story driven adventure game.

You are thrown into a bizarre scenario: a small woman with a mask is asking for your help to investigate a disembodied head she found in the backyard's hedge maze. Who is friend, who is foe, and how did we end up here? Play to find out.

Features

Non-linear story driven adventure game.
Unique hand drawn 2D Art-Style and 2D animation with customizable character.
Explore and click around to solve puzzles, play mini-games, and find objects including:
  • Journal entries
  • Books
  • Objects to complete quests
  • Slide puzzle
  • Rhythm game
Interactive objects to discover along your journey, such as singing flowers and a moon that talks back.
Original Soundtrack by Caleb Jordahl.
Platforms
Release date
Developer
Sweet Dog Studios
,
Julia Grimes
Publisher
Sweet Dog Studios, Signs Of Life Games
Age rating
Not rated
Website
http://www.playsignsoflife.com

System requirements for macOS

Minimum:
  • OS: 10.14
  • Processor: Intel 64-bit or Apple silicon
  • Memory: 3 GB RAM
  • Storage: 3 GB available space
Recommended:

    System requirements for PC

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7+
    • Memory: 3 GB RAM
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

    System requirements for Linux

    Minimum:
    • Processor: Dual-Core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 Compatible Graphics Device
    • Storage: 1 GB available space
    Recommended:
    • Processor: Dual-Core 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0 Compatible Graphics Device
    • Storage: 1 GB available space
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    Last Modified: Jul 11, 2025

    Where to buy

    Steam

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    Signs of Life reviews and comments

    Translated by
    Microsoft from Deutsch
    Early Access Review "That's actually a great Game," that's how I wanted to start. Yet even as I was writing it, I knew that wasn't right. That's a great Game Concept! It's reminiscent of Starbound, of course, but I only joined Starbound via SoL. It looks good, plays well and the Story (the Part of which is there) is also ... Promising. Hardly Bugs, thoughtful Mechanics, all good. The Problem is that with my Playing Time (when Writing 34 Hours) you've already seen it all. Several times. Let's stick with the Comparison with Starbound: While SB has a certain Number of different Planets (they will be repeated in the course of Time), there is only one here. While you can fly Spaceships at SB, you can't do that here. Stations? No! A Moon? Nop! So It's ONE Planet, comparable to the size of the Planets at Starbound. Updates come every 6 Months if you're Lucky and are sometimes extremely small. The Core Content (the History) is hardly expanded. And what's there is just too little. If you are looking for manageable Entertainment, the €10 is also well spent, but I am very frustrated after the long EA phase (for me a good three Years). Unfortunately, I don't see the Light at the End of the Tunnel and I don't believe in it anymore. Der/The Developers try to maintain the Impression that the Game has not been abandoned. They respond to Feedback and questions VERY regularly AND briskly. Note the many reviews commented on by the Developer. However, apart from that, not much happens and not very quickly. So you can't call it an Abandonware, but it ultimately feels that way. Conclusion: Buy, if it's done (to the promised Extent), but don't let in on the frustrating EA.
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    Translated by
    Microsoft from Deutsch
    Early Access Review Wow, just wow. When I watched the Trailer I already knew that this is a Game that is quite like my Format, it looked beautiful and made interesting. So Bought it and installed it to me. Then I launched it. The Menu is lightweight and unproblematic, beautifully made, short the Settings made and then new Game, a Figure collapsed and finished. Then the first Impression, my Character hunts in a Capsule towards the Ground, I look for a suitable Landing Site and land. The Tutorial is simple and pleasant, the most necessary is explained, also the Hud is made wonderfully, which, however, takes a little getting used to are the Quickslots, which cannot be occupied but whose Occupancy is prescribed and different Groups Include. I spent the first Hour doing things, making their first Weapons and creating an Armor. I built myself a Shelter and started Digging. It's fascinating how nice it can just be to budget, it wasn't a big one at the beginning, you look for your Veins and dig them out, build a Melting Furnace and create Ingots. The deeper you dig, the more fascinating It becomes, you meet new creatures, new Ores are found and the List of Things you can make is overwhelming. After 20 Hours I dug my Way through the lowest Level of the Planet in a circle, found Transmission Points and set up a nice Base, I have actually achieved pretty much everything I wanted for the moment and is now euphorically waiting for the next Update. I implore you, carry on like this! This Game has incredible Potential! (\(^.^)/) It really should become that you have a basic Planet, spread on it and build a Base from which you visit other Worlds, explore new Things, it's a Game of infinite Possibilities and that's exactly what I want xD
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