Average Playtime: 2 hours

Wayward

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About

Wayward is a turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.Wayward's key features:
  • 5 distinct environment types to explore – all generated procedurally.
  • Over 300 items to craft, discover and interact with.
  • More than 30 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Ability to rollback to any beta 2.0+ version or play the latest development build of the game before public release via Steam.
  • Iterative game design and community feedback driven.
Platforms
Release date
Developer
Unlok
Publisher
Unlok
Age rating
Not rated
Website
http://www.waywardgame.com/

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04+, Fedora 21, Debian 8
  • Processor: 2.0 GHz dual core or better
  • Memory: 2 GB RAM
  • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
  • Storage: 450 MB available space
  • Additional Notes: Linux does not support the Steam Overlay.
Recommended:
  • OS: Ubuntu 12.04+
  • Memory: 4 GB RAM
  • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.

System requirements for PC

Minimum:
  • OS: Windows 7, Windows 8, Windows 10
  • Processor: 2.0 GHz dual core or better
  • Memory: 2 GB RAM
  • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
  • Storage: 350 MB available space
Recommended:
  • OS: Windows 10
  • Memory: 4 GB RAM
  • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.9+
  • Processor: 2.0 GHz dual core or better
  • Memory: 2 GB RAM
  • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
  • Storage: 450 MB available space
  • Additional Notes: Mac OS X does not support the Steam Overlay.
Recommended:
  • Memory: 4 GB RAM
  • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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accujazz

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Wayward reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review-----------------------------------Original Review:--------------------------------------After 8 Hours felt everything seen. It's basically like Don'T Starve (with bad Graphics and everything only moves when you move yourself) only with some Weaknesses and Quirks:-There are 1000 Resources-some of which can of course be gained from others and you can try a boredom quite nicely around But at some point it annoys that you have to disassemble and put it all together thousands of times to create a Tool or a Weapon at the End. Clearly, however, I understand everything seems so cumbersome. -Crafting Menu and Inventory are completely unsorted and the same Objects don't even stack-you can have both menus filtered and sorted, but they still remain completely confusing-The Survival makes quite good Pressure at the Beginning, but once you have a Knife You can just walk around the World and harvest every Fruit Tree and vegetable and you basically never have to go Hungry. Thirst I also had quite well out-if you have several Water Containers, you actually get over the Rounds quite well-pure Survival I didn't find that. In Ark, I'm more likely to have died of thirst or starvation than I am here. -I lacked the clear Goal of the Game. If you go through to Metal processing, you actually saw everything (at least that's how it made the Impression on me) and why you should stay on the Island even further, I don't really know. Other Reviewers here have already spent more Time in the Game, who may have had Fun at the Grind or at the Challenge-I don't give that here. --------------------------------------------------Current:------------------------------------------------Drathy'S Comment made me think again: I'm sticking with The Game not hitting my Needs. It desperately needs Categories when Crafting and item stacking ... But for that, it's Early Access. I would also like to have a little more Life on the Island-beyond the Random Creeps and the scattered wandering dealers. After the first Few hours, however, I hardly Wanted to look for it. On the other Hand, I also see the Strengths of the Game: The Crafting is very profound, you don't even forge such a Copper Bar Just because you have Copper and an Oven. There is still a Need for a Mould, different Powders and Pliers to get the Things out of the Oven. That's cool and if it annoyed me over time that nothing is really easy, I can well imagine that others can have more Fun with it and enjoy the Survival factor behind it. I recommend this Game now, but with Reservation: Watch a Lets Play and keep an Eye on the Updates. The Developers seem to be very active and in Touch with the Community. If you like what you see, you can definitely try the Game for the Prize.
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