Average Playtime: 4 hours

Low Magic Age

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Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the combat system of Low Magic Age. The game rules are evolved from the Open Game License (OGL), the set of rules based on the pen-n-paper version of fantasy role-playing games of all time, made by Wizards of the Coast. Normally, you'll create and customize a small party of 4~6 characters: choosing from multiple races, classes, dozens of feats and spells, or choosing a character template directly. And then fight with all kinds of monsters! Features: Inherited from classic game rules: Evolved from historic pen-and-paper game rules, plus well designed information display UI, clear prompt of hit percent and damage range, help players to learn and immerse in the fantasy world. The innovative combat system, flanking, charging, full-attack, etc., various circumstance bonuses bring more meaningful tactics selections. Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat. Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the hero character in your mind. Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too. About graphics similarity with another game ToME4:We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.Thanks to the Open Gaming License (OGL) from Wizards of the Coast:It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be viewed on the OGL section of their official website, or the help system of this game. In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.
Release date
Jan 10, 2017
Low Magic Studios
Low Magic Studios
Age rating
Not rated

System requirements for PC

  • OS: Windows XP SP3/7/8/10
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: Intel HD Graphics or better
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
  • Sound Card: Any
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Last Modified: Aug 28, 2019

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  • Tags were added to Low Magic Age.

    Aug 28, 2019
  • Tag Roguelike was added to Low Magic Age.

    Aug 28, 2019
  • Tag Фэнтези was added to Low Magic Age.

    Jul 25, 2019
  • Tag Классика was added to Low Magic Age.

    Jul 25, 2019

Low Magic Age reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review, then, those who like turn-based players don't go wrong with the Sale for EUR 3.x. The other day, an Update, which has probably introduced a Kind of storymode or Adventure, has probably been introduced. But can't say anything about it yet, as not tried yet. I very much welcome the fact that the "Arena" here is only about the Match itself, no Quest Drivers are looking for running through infinitely large Landscapes. nee-Click Arena and off you go:) Before the update, the Running Of this Game Looked about so from Arena Arena Arena Arena in endless looping--between each Arenagang Still quickly check out there may be an "epic" Item to buy. Otherwise Sell Crap and Re-arena That will unfortunately also get a bit boring at some point, especially if then the learnable skills are already through and then there are no real Skills left, except that with a Lvl up 20 HP or 1 Dex, etc. In Principle, the Equipment doesn't change very much, once you have the epic Stuff, you only need to "upgrade" It here. Still build some Depth in Game that would require a little more Effort to in particular or bsp. To upgrade the epic/Legendary Stalls, this currently only costs money and finished. Difficulty is kind of well, initially to play ok, but later no real Challenge. Currently there are probably "slightly medium hard" and hard well could be harder:D And I would add that the Character Creation should be practiced as a Custom, the preset Characters may be intended for absolute Newcomers, but have the Disadvantage that at Level up this preset character, you can only see what preset, nothing more. This, of course, loses the "essential Meaning" of a Lvl up. Overall but for 3.xx EUr it was a nice Game and who knows what else is to come is still in the Early Access;)
Translated by
Microsoft from Deutsch
Early Access Review Low Magic Age is a 2D tactical RPG. Fight and Character Development are based on the Dungeons & Dragons 3.5 Rulebook. Currently, there is only the Single-player Arena mode, i.e. fighting, Shopping, Crafting and of course climbing up in the Level. Currently there is no Tier limit, in Campaign mode, where there is diligently tinkering, or in the final Release there should be a Restriction. There are currently four Classes Available (Fighters, Clerics, Magicians, Thief), with more to follow In the future, as are prestige Classes and the Possibility of Class Combinations. The Group consists of up to 6 Comrades-in-arms, whereby you can either use prefabricated characters that you don't have to worry about when You level up, or You craft your Own Desired Troupe, where you can do everything from Attributes to Talents and Spells yourself. Can select. There are (still?) no Potions in the Game, which is why at least one Cleric is necessary to keep the Party alive. For Group Tinkers there are already many Possible Combinations, my current Favourite Force consists of an S & B tank warrior, 2H fighter, FK Fighter, Cleric and two Magicians. I also have a Group where there is a Thief with two Weapons, but it only gets strong at higher Levels. Since there are no Traps to defuse (yet?) and no Locks to crack, I currently prefer a Fighter to the Thief. The English Localization has succeeded well (Translators for other Languages are sought) and really well you don't have to be able To, because the Arena Mode is all about fighting anyway. Those who are already familiar with the D & D Rules are, of course, more easily proven to be a Newcomer. Low Magic Age shows that you can program fun games even beyond AAA titles, and the Level Of activity of the Developers both in the Forum and In terms of Patches is exemplary. For Lack of new D & D Games away from Enhanced Editions and because LMA is already providing entertaining Gameplay, there is a clear Buy recommendation from me.
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