Low Magic Age reviews

Translated by
Microsoft from Deutsch
Early Access Review, then, those who like turn-based players don't go wrong with the Sale for EUR 3.x. The other day, an Update, which has probably introduced a Kind of storymode or Adventure, has probably been introduced. But can't say anything about it yet, as not tried yet. I very much welcome the fact that the "Arena" here is only about the Match itself, no Quest Drivers are looking for running through infinitely large Landscapes. nee-Click Arena and off you go:) Before the update, the Running Of this Game Looked about so from Arena Arena Arena Arena in endless looping--between each Arenagang Still quickly check out there may be an "epic" Item to buy. Otherwise Sell Crap and Re-arena That will unfortunately also get a bit boring at some point, especially if then the learnable skills are already through and then there are no real Skills left, except that with a Lvl up 20 HP or 1 Dex, etc. In Principle, the Equipment doesn't change very much, once you have the epic Stuff, you only need to "upgrade" It here. Still build some Depth in Game that would require a little more Effort to in particular or bsp. To upgrade the epic/Legendary Stalls, this currently only costs money and finished. Difficulty is kind of well, initially to play ok, but later no real Challenge. Currently there are probably "slightly medium hard" and hard well could be harder:D And I would add that the Character Creation should be practiced as a Custom, the preset Characters may be intended for absolute Newcomers, but have the Disadvantage that at Level up this preset character, you can only see what preset, nothing more. This, of course, loses the "essential Meaning" of a Lvl up. Overall but for 3.xx EUr it was a nice Game and who knows what else is to come is still in the Early Access;)
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Translated by
Microsoft from Deutsch
Early Access Review Low Magic Age is a 2D tactical RPG. Fight and Character Development are based on the Dungeons & Dragons 3.5 Rulebook. Currently, there is only the Single-player Arena mode, i.e. fighting, Shopping, Crafting and of course climbing up in the Level. Currently there is no Tier limit, in Campaign mode, where there is diligently tinkering, or in the final Release there should be a Restriction. There are currently four Classes Available (Fighters, Clerics, Magicians, Thief), with more to follow In the future, as are prestige Classes and the Possibility of Class Combinations. The Group consists of up to 6 Comrades-in-arms, whereby you can either use prefabricated characters that you don't have to worry about when You level up, or You craft your Own Desired Troupe, where you can do everything from Attributes to Talents and Spells yourself. Can select. There are (still?) no Potions in the Game, which is why at least one Cleric is necessary to keep the Party alive. For Group Tinkers there are already many Possible Combinations, my current Favourite Force consists of an S & B tank warrior, 2H fighter, FK Fighter, Cleric and two Magicians. I also have a Group where there is a Thief with two Weapons, but it only gets strong at higher Levels. Since there are no Traps to defuse (yet?) and no Locks to crack, I currently prefer a Fighter to the Thief. The English Localization has succeeded well (Translators for other Languages are sought) and really well you don't have to be able To, because the Arena Mode is all about fighting anyway. Those who are already familiar with the D & D Rules are, of course, more easily proven to be a Newcomer. Low Magic Age shows that you can program fun games even beyond AAA titles, and the Level Of activity of the Developers both in the Forum and In terms of Patches is exemplary. For Lack of new D & D Games away from Enhanced Editions and because LMA is already providing entertaining Gameplay, there is a clear Buy recommendation from me.
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