Distress Ship
About
This was just a prototype for practicing path finding using a custom designed map and custom destination. This game was created at GBCJam 12 hour game jam(updates done afterwards).
WARNING:
Due to inefficient path finding code, very large grid sizes are not recommended.(Fixed with V2)
UPDATE V1:
Post Jam update that adds the ability to draw your own map with walls.
UPDATE V2:
Implemented A* path finding algorithm. This lets the program find the shortest path and use massive grids with little loading.
System requirements for PC
System requirements for macOS
System requirements for Linux
Distress Ship reviews and comments
Related pages
Hello Neighbor Hide and Seek, Moon River, Smith and Winston, Grand Strategy, Tailor Tales