Divine Disaster
About
Divine Disaster is a two level tech demo for the Vive hardware. It was an experiment with how to use the VR hardware and have fun throwing meteors at things and watching them burn.
This is best played with the Vive but basic keyboard controls are in place for people without VR to check it out. Unknown if this will work with a Rift.
Project Lead, Level Design, Game Design, Main Programming: Jeremy Kenyon
Tree Models: Christer "McFunkypants" Kaitila
Music and Sound Effects: Micky Turner
Huts, Totem, and Meteor Models: Retrophil
Fire System, Hand Models/Animation: Reid Alford
Real-Time Terrain Deformation: Tim Waskett
Level Design, Little People Image: Chris DeLeon
System requirements for PC
System requirements for macOS
System requirements for Linux
Last Modified: Jan 9, 2019
Where to buy
itch.io