Dodge 'em Up (Alegz)
About
Game made for the Game Maker's Toolkit Jam 2018 in 2 days.
The jam's theme: GENRE, but you can’t MECHANIC.
Meaning you can't use a common mechanic associated with said genre.
The genre I chose for the jam was a Beat 'em up in which you can't punch, the only way to defeat your enemies is to use the environment and/or themselves.
I don't know if it feels like a beat' em up since I went for a top-down view but there is a "Go! Go!" message everytime you've defeated all your current enemies so I think it counts as a beat' em up.
Game made in Unity 2018.2.5f1
Music in FamiTracker
Art is basically made of unity's primitive objects
Sound Effects taken from https://opengameart.org/content/512-sound-effects-8-bit-style
Font from https://www.dafont.com/pt/vcr-osd-mono.font?text=Dodge+%27em+up&back=bitmap