Average Playtime: 3 hours

Don't Disturb

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OverviewIn Asian folklore it is said that when there's a funeral you don't sing, don't play, and most importantly “Don't Disturb”!

In the traditionally timid and reserved cultures of Asia how do people approach and accept the idea of “death”? What is the "afterlife"?

“Don't Disturb” is a single-player puzzle adventure game with a beautiful and unique 2D style. The carefully crafted story explores the traditional Asian views on the afterlife and the underworld. You must explore this mysterious world as a dog, looking for its owner who has passed away. The dog will need to solve many puzzles and make it through unexpected encounters as it makes its way to the “Bridge of Helplessness” in search of its owner. On the way you will need to make decisions that will determine how the tale ends.

“Don't Disturb” is an unforgettable and gorgeous story that players will both relate to and be surprised by.

Just remember…“Don't Disturb”!Features
  • Explore the beautiful yet mysterious underworld
  • Investigate otherworldly items to solve puzzles
  • Converse with the underworld's denizens to complete tasks and learn tales

Release date
Midnight Party
PQube Limited
Age rating
Not rated

System requirements for Linux

  • OS: Linux Ubuntu 12.04 or later, SteamOS 2.20 or later
  • Processor: Intel Core 2 or AMD equivalent
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
  • Storage: 400 MB available space
  • OS: Ubuntu 14.04 or higher
  • Processor: 3.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: SM4 1GB VRAM
  • Storage: 400 MB available space
  • Sound Card: Any

System requirements for macOS

  • OS: Mac OS X 10.8
  • Processor: 1,7 GHz Dual-Core Intel Core i7 Prozessor
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000
  • Storage: 400 MB available space
  • OS: 10.10 Yosemite
  • Processor: 3.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: Intel integrated graphics
  • Storage: 400 MB available space
  • Sound Card: Any

System requirements for PC

  • OS: Windows XP
  • Processor: 1.4 GHz
  • Memory: 512 MB RAM MB RAM
  • Graphics: OpenGL 1.1 Capable Video with 512MB VRAM
  • Storage: 400 MB available space
  • Sound Card: Any
  • OS: Win 7 / Win 8 / Win 10
  • Processor: 3.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel integrated graphics 4000
  • Storage: 400 MB available space
  • Sound Card: Any
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Last Modified: Aug 28, 2019

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Don't Disturb reviews and comments

Translated by
Microsoft from Spain
You Can See more reviews like this in the Mentor PIXEL 404 This Review does not contain spoilers I Never thought that someday I would give a positive vote to a game that I did not finish convincing, as I did with Elite Dangerous, and even less I thought I would give a negative vote to a game Q EU yes I will like it as it has happened in this case. You Still find it very strange to read this, but surely you will understand in a moment. Don´t Disturb is a difficult game to define, but we could say that it is a kind of graphic and narrative adventure at the same time. We will Control a dog that is at the funeral of its owner, an old woman, and decides to start the way to reach the underworld in the search for its owner. During The story, we will have to collect some objects and use them with others, in the purest graphic adventure style, although everything is controlled by the keyboard, and also we will have to solve some puzzles with numbers and symbols. That Yes, everything is easy, it is simple to the maximum and the difficulty is totally nonexistent. Without making spoilers, obviously, I have to say that the game has a really powerful message in its final, and that it can get to play quite the potato. Why deny it. Everything in the game is based on the world of Asian Ultragrave, and its artistic style is quite good, with those hand-painted Japanese style drawings. Although The game is Chinese so it seems. Having read all this, we might as well think that we are facing a really interesting game, but it goes. I Understand that the game has that "very positive", because, as I said, the final message of the game comes straight to the potato, full, but that is not enough. At least not for me. There Are Two main problems that I have decided to give a negative vote to in the end, despite his very sentimental message. The first is that the game is not programmed in a competent way. To start you can not play full screen, you can only play with maximized screen, which I find incredible to this day. In Addition, the game changes from font to middle of the game, from a boring Arial to a much more worked that could have been included in the whole game. It's Not that the typeface changes for argumentative reasons, it goes, it's just that it's poorly implemented. To All this, you also have to add that I have found a phrase in the game in Chinese, literally. That Is, to go from reading in English to reading in Chinese as well by the face. You May think that a sentence is not important, and normal would be like that, but if we consider his second problem, the major, and the thing changes. This problem is the duration of the game. Which is about miserable... Seventeen minutes. And that seeing the two possible endings. I have nothing against the short games. "Inside" is a good proof of that. But by short I understand 2 hours, not 17 minutes totally thing. And The price is no excuse. I Have purchased bundles in sites like Humble Bundle or Fanatical, authorized resellers by Steam, where I have spent 2 euro and I have caught 5 or 6 games, and some of them really good. I mean, the roll of "it's short but it's cheap" I don't buy it. Besides, this is not short, this goes beyond being short to enter full embracing the ridiculous. By a lot of existential message that sells. "Inside" also does and is a gem. Which is not this game by far. Maybe you understand the reason for this negative vote now. It Is A game that presents shortcomings in terms of its programming and accessibility, and is insultingly short. I would recommend that you go to the Guides section of this game, or to Youtube directly, and see the complete walkthrough there and so you save the money. At the end of the day, it's only 17 minutes. Worst of all, is that by history and graphic art, the game could have been really interesting, but of course, for that you have to make a real game, and not a "demo" of 17 minutes and want to collect on. Unfortunate. Good thing I only spent 1 euro on it, and still I think a "waste."
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